I'm looking for any help regarding finding or creating a very specific shader.
I have next to zero experience with shaders, so an help would be greatly appreciated.
The effect I'm looking for is present in Telltale's Wolf Among Us (
See bricks in background).
The areas in light would be one texture, the areas in dark would be another. I've created two textures, one "
lit texture" and one "
shadow texture".I just need help finding or creating a shader for this effect.
I'm a environment artist trying to mimic a style, not a graphics programmer, so any help would be great, thanks!
EDIT: I've already
found this, though I would need this to affect all lights in a scene. Also, I just didn't know where to start to try changing it to fit my needs.
Replies
Would be super easy in Shader Forge, if you access to that.
Thanks for your help so far!
Any additional insight would be greatly appreciated
http://acegikmo.com/shaderforge/nodes/
http://www.polycount.com/forum/showthread.php?t=123439&highlight=shader+forge
In the shader properties on the left side of Shader Forge, open up the lighting tab : There is a toggle in there for "light count", make sure this is set to "multi-light".
You'll also want to multiply your lighting value with a "lighting attenuation" node, to account for light falloff/shadows.