For a long time whenever I wanted to use blended box mapping or blended projection, I've always fallen back on Neil Blevins' Soulburn Scripts. But lately I was researching ways to do this in a shader alone. The following video demonstrates a setup for this to work with native Max functions without using any UV modifiers. I…
Hi, I've successfully learned to export blend shapes from zbrush using layers after importing my low poly mesh, moving the face around then exporting into maya. I was wondering though, what is the process for creating detailed normals for my characters individual blend shapes in zbrush ready for export and bake? (like…
Hey Rekov, I found a solution for you as I ran into the same problem watching that tutorial. The regular Material Blend only supports "Normal Blend", but what we need in cases of rust is actually "Normal Combine". I simply made a copy of the "Material Blend" graph/node, named it "Material Blend Normal Combine" and…
I have a rect light behind the chess pieces. It's light bleeds through the pieces and the asset looks horrible. This issue goes away if I move my camera up close to the piece. I don't know how to fix this. Please help! Here are the light settings.
Hello, as in the title I am an hyper noob in substance, I am learning by looking at tutorials but it does not always help. So what I am looking to do is blending a seam between two UV maps. I created a copper pot in blender, I made two different materials for the copper coat and the tin coat of the pot body. The seam…
Probably the biggest obstacle I've had since converting to PBR is that I just can never get a good MatLayerBlend_Standard between a metallic material to a non-metallic (for example rust overlay). If I make a simple rust material it blends just fine with any non-metallic surface, but the moment I try to blend it (using…
Hey guys. Working on a new environment and I'm just testing out lighting atm. However, I've run into a weird lighting issue. As you can see in the following screenshots, light is bleeding through in very strange locations. I'm getting lighting leaking through the exterior walls, and it seems to be bouncing incorrectly. The…
Hi, New to this forum so feel free to move / delete post if this is not in the right area. I have sculpted a rough anatomical body and a head. I have sculpted secondary details to the head and I'm ready to stop dynameshing and move to subdivision levels. My question is about mouth cavity for a model that is going to be…
Hey Polycount, I have an object in Maya 2017 currently with two UV sets, one for tiling materials using overlapping shells, and another 0 - 1 UV set for HP baking and presumably for blend masks. I want to be able to blend multiple tiling materials using alpha masks, for example a metal material with a rust material. How…
Maya. I use vraymtl with grey color as "base" material for vray blend node and vraymtl with blue color for "coat" of the same blend node. And as a "blend amount" i use black and white texture. Everything works as expected until i want change blue and have it transparent and not blue . Blue becomes white and not…