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Shader-Only blended projection in 3ds Max

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shawnolson polycounter lvl 14

For a long time whenever I wanted to use blended box mapping or blended projection, I've always fallen back on Neil Blevins' Soulburn Scripts. But lately I was researching ways to do this in a shader alone. The following video demonstrates a setup for this to work with native Max functions without using any UV modifiers. I specifically built this to use with a Substance workflow that incorporates Allegorithmic's Bitmap2Material .

https://www.youtube.com/watch?v=NzdN9x7eh2s 

Information on the Blended Maps and a B2M material library generator for Max are here.

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