Hey Polycount,
I have an object in Maya 2017 currently with two UV sets, one for tiling materials using overlapping shells, and another 0 - 1 UV set for HP baking and presumably for blend masks.
I want to be able to blend multiple tiling materials using alpha masks, for example a metal material with a rust material.
How would I go about blending these materials together and in a way that would still work outside of Maya, in something like UE4, and be optimized enough for modern games? Would I need to duplicate the first stated UV set for every material I want to add to my object?
Thank you.
Replies
Getting both uv sets into ue4 might require extra googling. You'll also need to account for a second set of tangents in your shader.