Home Technical Talk

[Maya] - Using blend masks with overlapping UV shells

Hey Polycount, 

I have an object in Maya 2017 currently with two UV sets, one for tiling materials using overlapping shells, and another 0 - 1 UV set for HP baking and presumably for blend masks.

I want to be able to blend multiple tiling materials using alpha masks, for example a metal material with a rust material.
How would I go about blending these materials together and in a way that would still work outside of Maya, in something like UE4, and be optimized enough for modern games? Would I need to duplicate the first stated UV set for every material I want to add to my object?

Thank you.

Replies

Sign In or Register to comment.