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Help creating blend shapes in Zbrush.

polycounter lvl 8
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Glacierfox polycounter lvl 8
Hi, I've successfully learned to export blend shapes from zbrush using layers after importing my low poly mesh, moving the face around then exporting into maya. 

I was wondering though, what is the process for creating detailed normals for my characters individual blend shapes in zbrush ready for export and bake? (like forhead wrinkles and such)

Of course I'm importing my low poly, retopologised character head into zbrush without any of the high poly details retained in my normal map and my original sculpt. Would the process be to project my high poly mesh onto my low poly as to retain the vertex numbers of my low poly mesh to negate the blends shapes getting messed up?

 Is that the only way? just seems kinda messy haha.

Cheers!
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