Maya. I use vraymtl with grey color as "base" material for vray blend node and vraymtl with blue color for "coat" of the same blend node. And as a "blend amount" i use black and white texture. Everything works as expected until i want change blue and have it transparent and not blue . Blue becomes white and not transparent. How to fix it?
here is the video that shows the problem. mAYBE I CONNECTING SOMETHING WRONG OR MY BW texture is bad
https://www.youtube.com/watch?v=u6SISM3avzY&feature=youtu.be
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EDIT: I forgot to mention that you need to use a mask in the blend amount in the grey mtl as well.
Just to Clarify, you want it to look transparent or actually have refraction like glass?