Your result is the expected result, and the one I got when running through your steps. To fix it, you should just be able to increase the tolerance on the edge detect node. It looks for contrast, and if you notice, in your distance node you can see a subtle gradient in each shape. Your edge detect is just set sensitively…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Hi guys, there another question has been arose: it's possible (legal) to mix between manual creasing (triple edges technique) and mandatory creasing (saying like that one in zbrush), its not prohibited? in movie productionpipeline ? thank you in advance
Hi, Is the continous mesh any better than the split one? In case of my modular building, a split mesh has 25% less triangles. Dividing edges and then removing doubles also takes a lot of time. Are there any reasons to use a continous mesh? Just an example, not the real mesh:
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
Hi,I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…
Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…