Hi guys, there another question has been arose: it's possible (legal) to mix between manual creasing (triple edges technique) and mandatory creasing (saying like that one in zbrush), its not prohibited? in movie productionpipeline ? thank you in advance
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Edit - I'm not much of a zbrush pro, and I assumed that it would give fully sharp edge but after a bit of image googling, it seems like it can give smooth result. But then my question is, if you bake this into the mesh, then whats the difference? Nothing? And normally you wouldn't want to bake subdiv in. That should be applied at render time.
But when baking to lowpoly I think this should work, as a bonus we've got the same mesh for high and low poly