Hello, I could use some practice and portfolio stuff so I decided to come up with something quick tonight. I'm going to aim for a simple hand-painted style for now while keeping things as low-poly as I can. I plan to add a space ship in the centre of off to the side a bit, with some misc. objects in the scene, and perhaps…
Hey guys I've recently brought my latest environment to somewhere I feel comfortable calling finished and I'd like to share it with you all. This scene started with the intention of interpreting two pieces of concept art (Image1, Image2) done by Josh Kao for Halo 4. My Goal was to keep the major beats of the concepts…
Hey Everyone, I've always been amazed by the work on this site. I've finally decided to post a wip in hopes to get some tips and feedbacks. I am still finishing up the low poly model. There are still a few holes that needs to be patched and n-gons that needs to be split into quads before I start the hi-poly modeling.…
I hate it when the concept art has a monitor! I always, ALWAYS have to put some sci-fi-ey stuff on it even if the concept art only has a lit screen LOL. It can give me tunnel vision on the whole piece sometimes XD Oh and the zPipe Maker script will come in handy with them cables :D Can't wait for the updates :D
I'm trying to do some hard surface for this character. Any advice on how to come close to whats in the concept? also how did I do on her face? Lastly how do I sculpt her jumpsuit? :) thnx alot
So this is my latest environment. Took roughly 1.5 weeks. Concept is from Bioware from the new Star Wars game. (Website currently unavailable, should be up within the week). Lemme know any crits / what you guys think.
Hi, I started making this as it seems like good practice. I'm currently at making the materials so what you see is the color coding(or whatever people call it). So this is pretty much the base and ill add stuff like cable ladders, monitors, lights, and more. How does people usually texture stuff like this, do you use ddo…
After finishing up my last gun, i figured id just go ahead and do another. The concept sheet i was using for the first had a total of 4 guns, and this was another one that peaked my interests. (http://swtor.com/media/concepts/imperial-agent-2 bottom right). I started on this gun yesterday in one of my classes.. just to…
ive been tinkering abt with this character for a while lemme know your opinions and sound advice also the body is low poly&baked, the helmet is still hi poly and its not too late to change the design, sleek, hard-hitting, and determined are the words i mapped for this characer thanks in advance