Hi, I started making this as it seems like good practice. I'm currently at making the materials so what you see is the color coding(or whatever people call it). So this is pretty much the base and ill add stuff like cable ladders, monitors, lights, and more. How does people usually texture stuff like this, do you use ddo or substance or something like that? General feedback is appreciated!
(I'll change the hole on the pillars, it ended up looking really flat as the cables are just a texture on a plane and not actual cylinders)
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You are completely right about the grate and I'll adjust it when I come to it! As far as the Id map goes, I'll post when the materials are finished, i started working on them today and might be done by this evening! (I ended up going for nerf gun colors with metal parts, kind of typical but I think it's a nice combo)
Though I prefer the colors of the earlier images. Looks like maybe some blue tones in the cubemap or something? Maybe you could give the metal a hint of blue. It gave it more energy, and made it more inviting.
Also, I think the corridor could be broken up by a unique module. Maybe some kind of interface or storage unit, or both.
Quick paintover below:
Thanks for the response! I agree, I am to add a hint of blue in the scene, namely the lighting and other assets that will break monotony (Most of the images I draw inspiration from has those color combinations).
As far as the unique modules are concerned, I'm planning on stuff like that as well. First of all I'm going to make a door to cap of the corridor, and after that I'll start making modules to just vary the walls as you said.
I'll come back with updates in the morning, I already closed UE for the day and forgot to share screens. :poly117:
Like maxilator said, breaking the scene up sounds like a good idea.
I'm going for brand new, but I will add some decals once I have gotten that function to work and also make some alternate pieces to make it look more natural. I'm working on the door right now as I mentioned before and will post the progress of that once I have enough done to have something to comment on!