I'm trying to do some hard surface for this character. Any advice on how to come close to whats in the concept? also how did I do on her face? Lastly how do I sculpt her jumpsuit? thnx alot
Hey, looks great. Try to create some draft parts for the hard surface in Max or Maya. Just start with some boxes and go make it more complicated step by step. You know, from the simple to the complex.
Got my high and low done plus the weapon Some parts dont have high polys for normal baking. Should I use smoothing groups before taking them in substance painter so they wont bake jaggy? Also I'm thinking of doing to maps. One for the hair and skin and the rest on another one.
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Keep on going with that!!!