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[UE4] Sci-fi Armory Walkway

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gerridoo polycounter lvl 4
Hey guys I've recently brought my latest environment to somewhere I feel comfortable calling finished and I'd like to share it with you all. This scene started with the intention of interpreting two pieces of concept art (Image1Image2) done by Josh Kao for Halo 4. My Goal was to keep the major beats of the concepts intact and recognizable while adding my own realization of the two spaces. 

Any critiques would be welcome! 

















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