Im trying to figure out the best way to create a rig which i can smooth bind to a model, but will alow me to scale The vertices associated with each joint independantly of the hierarchy. What id like is to ave a similar method of control that clusters would give me, but with smooth bound joints since this needs to be…
Lately I've been thinking about something that might become a real pipeline issue over the next few years: asset provenance. Studios are increasingly mixing sources inside production libraries, scanned assets, kitbash packs, marketplace purchases, procedural generation, and now AI-assisted content. Once those assets start…
Hello! I am starting a new character and I'm having some trouble making it look like in the concept. Any tips you can give me on what to change and improve? Also, ignore the neck haha Thanks!
Hey everyone, I started to rewatch Dragon Ball, and thought the vehicle designs were pretty sick, so I decided to try to recreate the bike that Bulma uses in the beginning. I'm currently in the middle of modelling the highpoly. Not so sure if all the pieces are working together. I would really appreciate your critiques and…
Hi everyone, I'm working on a Harry Potter themed piece, and I'm trying to nail down Daniel Radcliffe's likeness. Critiques and suggestions on the sculpt are highly appreciated.
hey guys this is a personal project for studying likeness.. female faces are very challenging .. so any feed back would be appreciated .. thanks here is my main ref : and here is where i got so far :
Hey there, first post here! I started sculpting Jake Gyllenhaal yesterday and here's where I'm at. It's my first likeness study and it's (really) far from being perfect but I'm starting to see him in the sculpt. It's almost 4AM so I don't see what's good and what's not anymore, I'll get back to it after getting some sleep.…
What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…