Im trying to figure out the best way to create a rig which i can smooth bind to a model, but will alow me to scale The vertices associated with each joint independantly of the hierarchy. What id like is to ave a similar method of control that clusters would give me, but with smooth bound joints since this needs to be exported to a realtime engine.
Using maya 2011
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really just need a way to scale a mesh using joints but without having the child joints move out of place as i scale the parent
I think you may need to give some more details about the rig to get a good solution worked out. e.g. do you have any bits of rigging that you could constrain the joints to in order to stop them moving? Do the joints actually need to be in a hierarchy (is it a character rig or something else)?