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jedenjenda23
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Latest Post
What Blender Tasks Are Still Wasting Your Time? Looking for Real Automation Targets
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender serio…
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gnoop
Jan 20 2026
Workflow challenges in Unity ↔ Blender pipelines — asset prep & scene export issues
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about.I’ve been examining common pain points when moving assets between Blender a…
0
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anvilinteractive
Jan 4 2026
FJTools - ZBrush plugin
Hey fellow Polycounters!FJTools is a Plugin for ZBrush, that will help you to organise your Subtools and speed up your workflow in general. It does so by automating repetitive tasks, or solving t…
113
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floon
Dec 2025
Breakdown of the AAA pipeline for game-ready realistic hero props
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the pr…
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kosh3d
Oct 2025
Export Buddy Pro - Automating LODs & Collision Setup for Blender → UE5 Exports
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive st…
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CLGrimesGameworks
Oct 2025
[Full-time] Animation Pipeline Engineer (Technical Animator / Plugin Dev)
MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them a…
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mia_y_wang
May 2025
USD updates in Maya and 3ds Max
The USD team at Autodesk is happy to share the updates to our USD plugins in Maya and 3ds Max. Maya:Use native camera viewport controls with USD camerasSee USD Light shapes and pick in viewportE…
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shawnolson
Oct 2024
Question regarding UDIM's
well i just tested the usage of UDIM's and i have some concerns about it, first i thought that working with UDIM textures would give a single tiled image of all the textures or something, but all i g…
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lobsang_007
May 2024
[PAID] We are calling for METAVERSE experts
[{"insert":"We are a digital fashion studio, looking for metaverse experts who can help to initiate proof of concept work flow for converting high fidelity 3D assets into metaverse usable assets, whi…
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lli120
Feb 2023
Question about PIPELINE
[{"insert":"Hi everyone! I need help shortening my 3D pipeline. The situation is:\nLet's say I want to make a cartoon\/stylized character 3D (posed + textured\/coloured), but I do not want to rig it …
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EBR
Oct 2022
Batch/renderfarm texture exporting - Substance Painter
Hey everyone.So at the VFX studio I work at we are doing a "post mortem" after completing a 2 year project, during that time my work was mostly texture work. Now looking back one of the biggest time …
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poopipe
Nov 2021
Baking textures and texturing pipeline problem
Hello, guys, my first question here ever, so I'm a bit shy, but anyway I have to ask, 'cause I'm stuck. So, I've been making my first game ready model for a contest and there is a rule to have two te…
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PIXLm
Mar 2021
Pipeline: How much is too much?
After 23 years doing CG, I took an extended break in 2012. Some of this was due to various life related reasons. Some of it was due to waning passion. Now, just over 8 years later, that passion seems…
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Brandon.LaFrance
Feb 2021
License-able Pipeline Tools?
I don't have a lot of experience here, or exposure but the bit of exposure I do have with the toolset I'm referring to, I'm wondering if it's like this at other studios.I used to work with a place th…
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Noth
Jan 2021
[WIP] Bugatti Atlantic for Hum3d challenge 2020
Last Update :Hello everyone!This year, I'm going to participate to the Humster3d challenge.I already did it several years ago with this Peugeot 308.https://hum3d.com/challenges/quick-stop-in-front-of…
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HiernauxNicolas
Dec 2020
Which pipelines and technologies to use for both animation film and video games in 3D modeling ?
Hello, I am new to 3D modeling and I was wondering : Is it possible to use the same model in an animation film (high poly) and in a video game (low poly) ? If so, how would it be possible and which s…
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oglu
Dec 2020
Hard Surface Game Character Pipeline Doubt
Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler.what is the best pipeline to have a good result in baking the maps?continue with the…
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gfcamerini
Nov 2020
Maya LT Rig/Anims File Referencing Pipeline Alternative?
Hi All,I'm currently using Maya LT and have stumbled across a problem, which is File Referencing is a missing feature TT....Currently I'm looking at implementing a clean pipeline where we can separat…
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spidlee
May 2020
Pipeline Question - When to pose a model
Greetings everyone.I'am working on a new model that is suposed to be in a real-time engine. Currently I am still working on the highpoly model and I am unsure how to best proceed once everything on t…
1
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Andre_Biral
Dec 2019
Art steps you hate in your Pipeline.
Hey Artists,I'm interested what do you don't like in your asset pipeline and wish to made easier or be replaced by a automated system or tool.So hit me up with your hate. ;)Why tho?I wanna make …
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Justo
Sep 2019
Pipeline TD
Pipeline TDThe Third Floor is looking for a Pipeline TD. The role will involve supporting and creating tools for previs and motion capture. Day to day tasks will involve helping troubleshooting…
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thethirdfloor
Dec 2015
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