Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
FJTools - ZBrush plugin
Hey fellow Polycounters!FJTools is a Plugin for ZBrush, that will help you to organise your Subtools and speed up your workflow in general. It does so by automating repetitive tasks, or solving t…
Sep 17 2021
Baking textures and texturing pipeline problem
Hello, guys, my first question here ever, so I'm a bit shy, but anyway I have to ask, 'cause I'm stuck. So, I've been making my first game ready model for a contest and there is a rule to have two te…
Mar 13 2021
Pipeline: How much is too much?
After 23 years doing CG, I took an extended break in 2012. Some of this was due to various life related reasons. Some of it was due to waning passion. Now, just over 8 years later, that passion seems…
Feb 25 2021
License-able Pipeline Tools?
I don't have a lot of experience here, or exposure but the bit of exposure I do have with the toolset I'm referring to, I'm wondering if it's like this at other studios.I used to work with a place th…
Jan 20 2021
[WIP] Bugatti Atlantic for Hum3d challenge 2020
Last Update :Hello everyone!This year, I'm going to participate to the Humster3d challenge.I already did it several years ago with this Peugeot 308.https://hum3d.com/challenges/quick-stop-in-front-of…
Which pipelines and technologies to use for both animation film and video games in 3D modeling ?
Hello, I am new to 3D modeling and I was wondering : Is it possible to use the same model in an animation film (high poly) and in a video game (low poly) ? If so, how would it be possible and which s…
Hard Surface Game Character Pipeline Doubt
Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler.what is the best pipeline to have a good result in baking the maps?continue with the…
Maya LT Rig/Anims File Referencing Pipeline Alternative?
Hi All,I'm currently using Maya LT and have stumbled across a problem, which is File Referencing is a missing feature TT....Currently I'm looking at implementing a clean pipeline where we can separat…
Pipeline Question - When to pose a model
Greetings everyone.I'am working on a new model that is suposed to be in a real-time engine. Currently I am still working on the highpoly model and I am unsure how to best proceed once everything on t…
Art steps you hate in your Pipeline.
Hey Artists,I'm interested what do you don't like in your asset pipeline and wish to made easier or be replaced by a automated system or tool.So hit me up with your hate. ;)Why tho?I wanna make …
Question regarding UDIM's
well i just tested the usage of UDIM's and i have some concerns about it, first i thought that working with UDIM textures would give a single tiled image of all the textures or something, but all i g…
Pipeline TDThe Third Floor is looking for a Pipeline TD. The role will involve supporting and creating tools for previs and motion capture. Day to day tasks will involve helping troubleshooting…
Unreal Engine 4
3d character artist