Hi All,
I'm currently using Maya LT and have stumbled across a problem, which is File Referencing is a missing feature TT....
Currently I'm looking at implementing a clean pipeline where we can separate the Rig in one file, and all anims in individual files, instead of one giant master file. We also need the ability to modify said rig (rebind new mesh, or add new bones and controllers, etc), and have the changes be updated to all existing animations.
Is Time editor an option? I watched a few videos, but it seems it's just for mashing together exported clips? Which would mean, we'd still need a master file? Clarification here would be appreciated!
If we can't do the above, we're looking at moving to Blender as a last resort....
Would appreciate getting pointed in the right direction. Thanks!
Replies
But there are rumors that next Month the Maya Indie Version so goin on sale worldwhide. Maybe its an option.
So tempting yet... if they discontinue the Indie business model, we would be stuck with rigs that can only be used in Maya O.o at full cost.
We have to really weigh our options here, but I'm definitely super tempted to jump on that.
But I like how, it seems they're at least willing to look at becoming more progressive with the landscape. Hopefully it'll stick around and phase out Maya LT altogether for Indie business model.
Thanks again!