Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler.
what is the best pipeline to have a good result in baking the maps?
continue with the highpoly and then do the retopo by hand, like organic models, or there is some approach that i can use this model already as the final low poly?
ps: my main reference is bastion, from overwatch.
thanks in advance, and sorry for my english.
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