Josh_Singh wrote: »
Here's a little something I have been working on for someone:
Indecom wrote: »
Thanks for the link Japhir, i'm sure that will help me out a lot. I got a script that does what i want now so i'm alright in that department. I think after just one day's worth of tutorial and interface learning, i'm doing fairly well, i only wish i could switch to a resolution higher than 1024*768. I just feel so cramped, and cant fit all the buttons i want on my screen.
I'm converting from blender to max, and its relatively rocky but the foundation of modeling remains the same, and the fancy features of max really help speed things along. I love how simple it is to extrude edges
Thegodzero wrote: »
I love this guy but i still think he needs gecko fingers more like this,
Josh great work!
AHotHandSandwich wrote: »
Colored up some cards for gifts.
Snader wrote: »
KillingPeople - like the style on the midgetwizards but the spells, in particular the last few with the helmets, look a lot like sperm..
PixelMasher wrote: »
mtg_kirin : flashlight or fleshlight....(surreptitiously glances from side to side... ) hahah kidding :P normal maps look pretty clean, Im assuming the texture is 1st pass, I think once you get a proper spec and some details in the diffuse itll look rockin, only thing i would maybe suggest is pushing the silhouette a bit more (10-15%) so its not so straight tube like
Snader wrote: »
Davision - i recognize that weapon concept... where's it from?
butt_sahib wrote: »
garriola83 wrote: »
not thoroughly done with the diffuse nor the spec, but thats what im dabbling on
Rens wrote: »
I allways find it funny how they call it "ideal"
Everything about it is just way off.