Aim and Solar: aawesome characters. Massbot and Sarcc: look forward to seeing more of these! LoJack: cool, heheh; perhaps to further emulate the style, more color variation in the flat-shaded areas?
Wrapped up that toad thing: skippy turnaround... was, as said, quick experiment.
@ Solar: That is the most awesome model I have seen for a long time! Love the proportions.
@ Everybody who needs to see fat ogre wang on my model !: The man-bits will be covered on the final character so no point wasting precious polys on them gubbins- there's enough people on here modelling polygonitalia to keep all of your fetishes happy anyway ;-)
That is looking suhweet Solar. I think this was your comicon entry? Love the colors!
Also, love the gecko
Taking a break from lookig at codes ALL day long.(i finally get to say that now! YAYZ)
kthknz
jason: go work on your sexy environment! XD oh yeah btw, this character is the model ill be using...the thing i told you about...where youre going to help too?
oh and btw,ben, no art from your end?
Nice work GoSS, but I think there's a very big contrast in quality between the walls (referenced from concept art), and the rest of the environment. That bed of wires or something, in the middle is not very interesting.
I was bored so I decided to do some 2d stuff. I haven't painted anything for about 10 years, so I am happyish with the progress, but long way to go still. leaves are bit crap
hey Ruz, it doesn't quite look to me like the tiger is looking at the butterfly ( maybe the left eye is more towards the viewer, not enough forwards) however i think its a real nice piece of work
looks stiff as a...stick, and you once again went higher subd levels too soon ...uuuse reeefs man...last comment ill make to your stuff btw , dont want to annoy you more :P
Replies
Practicing hard surface modeling.
Looks like his goggles might not be big enough for his eyes though
low poly version for http://www.curtad.com/poly/y2.jpg
normals are a bit fooked, and the specular is really basic atm (and a bit crazy)
butt_sahib - couldnt decide what to do for the head extension things, so ended up leaving them.
Renderd in mental ray, havent used it for a long time so I was just pressing buttons and changing number's until it looked alrite Lots to do!
*fapfapfap*
fakin' awesome man! I love the coloring your doing so far! I feel the metals could use some reflective surfaces though. Cudos my friend!
- BoBo
Massbot and Sarcc: look forward to seeing more of these!
LoJack: cool, heheh; perhaps to further emulate the style, more color variation in the flat-shaded areas?
Wrapped up that toad thing: skippy turnaround... was, as said, quick experiment.
, also the geico lizzard looks SUPER bad ass,
@ Everybody who needs to see fat ogre wang on my model !: The man-bits will be covered on the final character so no point wasting precious polys on them gubbins- there's enough people on here modelling polygonitalia to keep all of your fetishes happy anyway ;-)
Ben
Also, love the gecko
Taking a break from lookig at codes ALL day long.(i finally get to say that now! YAYZ)
kthknz
jason: go work on your sexy environment! XD oh yeah btw, this character is the model ill be using...the thing i told you about...where youre going to help too?
oh and btw,ben, no art from your end?
This is my first model. I started working on this again after a long break. Going to put it into UT3 when I get it finished.
Some Hi/Low/Textured Models
Edit : Yups, I've forgoten to mention that some props are designed by Gray Shuko (http://gray.shuko.free.fr) : http://gray.shuko.free.fr/096.htm
My.
Gawd.
Damn GoSsS... damn, you have some nice colours in there, it looks like its in ut3, either way its fricken godly man, +1 to your fan list.
Cracks and chunks on the concrete look a bit forced, but neat nonetheless.
Haha, he's cool dude! Nice work.
hair gives me a headache but intresting to study and a bit fun to sculpt! (never seen wavy curly hair on a character before I wanted to attempt it)
almost finished...
WIP VP grab
Final
i think im getting ok at sculpting... i dunno
Hehe now i almost feel unoriginal! Here´s one i made before. See the similarity in the mouth and side area? Hehe. Cool
Yours doesnt have veins though ;D
Racer: Art deco?
Hehe looking awesome. But that matcap makes me wish he had more angular features on him.
Racer:
Yeah that really doesnt look like a gas tank/dispenser (it should have a big ass handle)? but i guess itll come donw to the texturing