RobG wrote: »
I dont know why im posting, my friend forced me.
Just some images i did recently.
okkun wrote: »
Hey Pliang, you've been cranking out some nice cars. I have to ask though, they seem very high poly with lots of small scale detail yet some of the larger shapes tent to look faceted. Are you planning on going sub-D with these or is there another reason for that?
butt_sahib wrote: »
before or AFTER?
Anyways, vredesbyd, the model looks really cool. Wondering why you put those seams there though. The ones on the gas tanks are really obvious and could have been easoly avoided.
Also, i think its better to have seams either at the back of the boot or towards the inside of the boot at teh opposite side facing outwards. You should see how pior unwaps his character ( dont know if he unwraps all of his characters teh same way, but im sure his chun-li model has the unwrap im refering to).
Judinging from the other arrows pointing at the seams at the back and the boot, im guessing those arrows pointing at the arms show that you have a seam there aswell. My question, why?
You should check out the shaders Buzzy is making over at 3dtotal.
demoncage wrote: »
Eraserhead, that's a beauty:) The head reminds me a bit of the spy droid in Empire. Did you put any thought into the walking mechanics? The leg segments seem oddly proportioned for that so just curious. Even so, the overall visual design is great and I like the little inward angle you gave to the feet.
KikiAlex wrote: »