I've changed his fingertips, though it doesn't show very well on theese shots. I still want him to look like a crossbreed between a gekko and a human so I want a bit of both on his hands.
I'm going to give the fingers some more love though on the next subdiv level. Was thinking of adding those details on the pic you posted.
Do you also want his whole fingers to be more slim like on the pic and less bone showing?
From the rest of body i guess what i'm expecting to see for his hands is that the top would look very human but with the finger flattening and widening at the tips (with or with out the claws). Then on the under side it having the gecko grip.
FINALLY after some time I Got the shader working correctly (or near enough) Now after learning much of the secrets of shaders and neox and others I am going back to the diffuse to give it the love it needs!
really good stuff in these forums.
AimBiZ: coming along really nicely, not my style of character but looking good nontheless.
Josh_Singh: digging it alot, nice pose too.
heres something aim working on at the moment. i will try to do a full character for this.
@warriah: That looks adorable
Got alot of little stuff left to finish up on this girl, but she's getting there.
Using Wang Jing's hlsl shader. Its amazing
mtg_kirin : flashlight or fleshlight....(surreptitiously glances from side to side... ) hahah kidding :P normal maps look pretty clean, Im assuming the texture is 1st pass, I think once you get a proper spec and some details in the diffuse itll look rockin, only thing i would maybe suggest is pushing the silhouette a bit more (10-15%) so its not so straight tube like
KillingPeople - like the style on the midgetwizards but the spells, in particular the last few with the helmets, look a lot like sperm..
Honestly, I'm cool with that. -_-
So long as they explain the rules better, I'm happy. Maybe someone will get a laugh out of it and laughing at sperm is A OK in my book.
mtg_kirin : flashlight or fleshlight....(surreptitiously glances from side to side... ) hahah kidding :P normal maps look pretty clean, Im assuming the texture is 1st pass, I think once you get a proper spec and some details in the diffuse itll look rockin, only thing i would maybe suggest is pushing the silhouette a bit more (10-15%) so its not so straight tube like
hey thanks. Ya its just a black texture. Will be adding in detail within next few days, been looking around at refs to get some ideas.
mmm the more I paint this guys diffuse the more I realise that his shader needs more work to make his diffuse bleed through correctly...hmmm more work to do ever still
I allways find it funny how they call it "ideal"
Everything about it is just way off.
Well, Loomis was a turn of the century illustrator. So "ideal" takes into consideration no balance between reality and unique-ness. Basically, by "ideal" it's implied that the muscle is all perfectly sculpted to the bone in 1 uniform fashion, and the skin directly sculpted to the muscle as tight as possible.
I suppose it's a good way to start off with proportions, but staying stuck to it is going to give a very unrealistic look to anything you make generally.
So i have the body done, i'm not comfortable with max yet to do the head or hands, so i'll save that for later once i've learned enough to go forward.
Oh, and i totally posted it on turbosquid for 5 bucks, i need some extra cash and if it works, great! If not, then i'm no broker than i am now! :P
garriola83, looks great so far, I really like how soft the skin and features look on the face. And the overall costume design is nice too.
Revliss, first thing that looks off is the head seems way too big, even if it is stylized. I'd also suggest that you don't go into so much detail (like on the torso) until you have the whole thing somewhat what fleshed out. I know, I'm impatient with that sort of stuff too, but in the end it makes for a better composed design.
Put more work into my superannuated Troll
The forehead bothers me a tad, I'd like some second opinions on it. and the body doesn't have nearly as much detail, because he's going to be clothed and I just have it there for structural purposes, and the detail I did put into it, was just something I felt like doing for fun...except the feet I didn't feel like working on feet, no reason for it either.
Really like it palm. The style looks rad how it is. Once you polish it up more, small things I'm seeing would probably be fixed. I'm interested to see how upping the contrast in your diffuse and spec would effect the results. Although, it has a very unique and soft look that is its own.
Very nice Neo_God. I like his forehead, but there could be a better solution there.
I would love to know the tools you use, and how you start is it wire and then clay put on top?, I really want to get started doing this type of thng but Im not sure where to start
chrizz1 emm ya wire and putty as for tools the standerd sculpting tools atheomr that looks like dentis tools.
Neo_God thank for your input i know the head is too big even for manga propotion sine i set the size my self i seem to get the head too big every time ..
and you are reminding to get new Glasses .. my eye not working
i wouldn't sweat it. miniature sculpts tend to have out of proportion heads (and sometimes hands) to exaggerate character. it's a great start!
what scale is it in? 35mm? 55mm? or just something random? haha. i'll try to get pics up of one of my sculpts soon (if i remember to take photos before painting it..)
Im using that brdf shader found somewhere on this forum (seems to be kickass). Still lots to do. The weapons, more texturework, hair and then riging.
ooh very nice! Very sexy . The diffuse could use some more work, some more tones and color in there, but only subtly. Really like how clean the model and normals look!
I was going to use that Loomis book for learning to draw the figure. What's the problem with it?
Loomis is great for learning to draw, he makes a lot of good points and teaches very well.
However the "character sheets" are not really that useful for modelling from, the proportions are a tad strange and the pose is pretty boring.
The books are definitely good for learning to draw/paint/compose though. Just don't use them as be-all, end-all reference.
Replies
I've changed his fingertips, though it doesn't show very well on theese shots. I still want him to look like a crossbreed between a gekko and a human so I want a bit of both on his hands.
I'm going to give the fingers some more love though on the next subdiv level. Was thinking of adding those details on the pic you posted.
Do you also want his whole fingers to be more slim like on the pic and less bone showing?
Show command panel
indecom:
Andrew loomis,Guass and Mop to the rescue! I was going to PM you, but the page already as a deadly side scroll
You could use my blueprint manager script :P
Here's a WIP of a painting I'm working on for it as well
they're wizards, i know it
Work is coming along okay on the model so far, though i feel really noobish working in max still.
though i think i improved on my butt geo, though you didnt see it last time.
AimBiZ: coming along really nicely, not my style of character but looking good nontheless.
Josh_Singh: digging it alot, nice pose too.
heres something aim working on at the moment. i will try to do a full character for this.
cheers.
Got alot of little stuff left to finish up on this girl, but she's getting there.
Using Wang Jing's hlsl shader. Its amazing
holy shit
Here's some more pics for my board game.
edit: should be 490tris. I could cut alot, but didnt bother with it cause its so low
HotHandSandwich - i like, i like... how big are those?
Davision - i recognize that weapon concept... where's it from?
Honestly, I'm cool with that. -_-
So long as they explain the rules better, I'm happy. Maybe someone will get a laugh out of it and laughing at sperm is A OK in my book.
hey thanks. Ya its just a black texture. Will be adding in detail within next few days, been looking around at refs to get some ideas.
How would I push the silhouette?
thanks again.
not thoroughly done with the diffuse nor the spec, but thats what im dabbling on
Everything about it is just way off.
Well back to teeth enough painting for tonight
Looking great gene!
Well, Loomis was a turn of the century illustrator. So "ideal" takes into consideration no balance between reality and unique-ness. Basically, by "ideal" it's implied that the muscle is all perfectly sculpted to the bone in 1 uniform fashion, and the skin directly sculpted to the muscle as tight as possible.
I suppose it's a good way to start off with proportions, but staying stuck to it is going to give a very unrealistic look to anything you make generally.
So i have the body done, i'm not comfortable with max yet to do the head or hands, so i'll save that for later once i've learned enough to go forward.
Oh, and i totally posted it on turbosquid for 5 bucks, i need some extra cash and if it works, great! If not, then i'm no broker than i am now! :P
Revliss, first thing that looks off is the head seems way too big, even if it is stylized. I'd also suggest that you don't go into so much detail (like on the torso) until you have the whole thing somewhat what fleshed out. I know, I'm impatient with that sort of stuff too, but in the end it makes for a better composed design.
Put more work into my superannuated Troll
The forehead bothers me a tad, I'd like some second opinions on it. and the body doesn't have nearly as much detail, because he's going to be clothed and I just have it there for structural purposes, and the detail I did put into it, was just something I felt like doing for fun...except the feet I didn't feel like working on feet, no reason for it either.
I love it, but is it just my imagination or does her right arm look weird?
Great character Garriola!,
one thing comes to my mind: dont you think her knee is positioned a bit too low?
edit: a bit fun with modelling in new soft
Im using that brdf shader found somewhere on this forum (seems to be kickass). Still lots to do. The weapons, more texturework, hair and then riging.
Very nice Neo_God. I like his forehead, but there could be a better solution there.
low-poly tits from hell
feet are early
thanks
chris
Neo_God thank for your input i know the head is too big even for manga propotion sine i set the size my self i seem to get the head too big every time ..
and you are reminding to get new Glasses .. my eye not working
what scale is it in? 35mm? 55mm? or just something random? haha. i'll try to get pics up of one of my sculpts soon (if i remember to take photos before painting it..)
I was going to use that Loomis book for learning to draw the figure. What's the problem with it?
change the shottie to a trench gun and im there baby
creases are a cunt.
you must really hate your life :poly142:
ship looks good though
ooh very nice! Very sexy . The diffuse could use some more work, some more tones and color in there, but only subtly. Really like how clean the model and normals look!
Loomis is great for learning to draw, he makes a lot of good points and teaches very well.
However the "character sheets" are not really that useful for modelling from, the proportions are a tad strange and the pose is pretty boring.
The books are definitely good for learning to draw/paint/compose though. Just don't use them as be-all, end-all reference.