Razorb wrote: »
Neox: thats crazy nice :>
Neox wrote: »
it's triggered in the UTEngine.ini you have to change the lines with "DefaultPostProcessName" in it to something like "DefaultPostProcessName=airborn_posteffects.posteffect_01" airborn_posteffect is the package and .posteffect_01 the name of the post process chain
but it crashes the game, so i guess if you only use iot in editor like me right now it's ok, for gameplay i don't know how to make it work without scripting
Davision3D wrote: »
Awesome Neox! Im glad you have the outlines finally working and its looking great!
Im working on hands...various hands:
The not yet colored old hand and skeleton hand and the others without colorized:
The skeleton hand needs some more work
They are for my UT3 egyptian Warlord FPV Arms and his fancy effect:
Btw, i had made a simple "making of" of that character: http://www.vitamin3d.com/UT3-EgyptianWarlord.html
Talon wrote: »
The paintover with the hair looks quite masculine.
I'm trying to work out whether it's just the paintover but you could maybe push it more in model itself. Might be an idea to pull the waist and the ankles a little, to give her a bit more of a female silhouette. Maybe pull in the boots in general, let the trousers bulge out a little where they tuck in, too.