Thanks slipstream, Im not a lecturer as i work in the games industry but i was asked to go back and take a lecture. Its at the University of Portsmouth in the UK.
A robot of some sort Im working on.. Im stuck on the texture.=D Cant decide what color to go with and my eyes are getting really sore. I think I like the green, maybe the red. I dont know.>.<
Its about 8000 polies and have 2048 textures.
palm = Awesome! I'd go with one of the two warm colors, just because warm colors stands out more. And it makes for good contrast against the bare metal.
Badass palm! Could use some detail on the shoulder cones though, either some wear to the metal on the edge of the top of it that streaks down, or some horizontal grooves or inset detail to pop those pieces more, rest of it has a lot of nice detail that that area comes off more bland..
Agree with Joey, go with the warmer paint color, looks great man!
Palm: Awesome model and style! Agreed with X-Convict that the cone parts needs more lovin. Other than that I'd vote for the yellow color since the wear stands out much more, makes it look more menacing.
Are there by any chance we can get to see the hipoly?
Palm, I haven't seen you around in a long time man. Great to see this new piece. I think elongating the proportions would help a bit for the model and as for the color, I pick all 3.
Thx for all the replies! It gave me few ideas.;) Now when the model rested for a while I think I kind of like the red. Ill post the finished one in a couple of days along with animations, wires and whatever.
Vredesbyrd: I'm not much of a character guy, but this looks really good. Textures are happening really well, only thing I'd suggest as far as that goes it that maybe you might want to consider changing around the saturation levels in different areas.
Right now, pretty much every color on the character is within just a few degrees of warmth or coolness of each other, and I think that certain areas may have more interest drawn to them if you separated these levels more. Also, I see you're only using brown here. I think more colors (maybe a bit of blues and greens) could be brought in here in grunge, wear and minor saturation in order to really sell the individual parts of this guy.
You've already pointed out your smoothing group errors.
Really a cool character man, but I think your textures could use more variety. Then again, I'm not a character guy so I'm totally blown away by this guy. cheers
Anyways, vredesbyd, the model looks really cool. Wondering why you put those seams there though. The ones on the gas tanks are really obvious and could have been easoly avoided.
Also, i think its better to have seams either at the back of the boot or towards the inside of the boot at teh opposite side facing outwards. You should see how pior unwaps his character ( dont know if he unwraps all of his characters teh same way, but im sure his chun-li model has the unwrap im refering to).
Judinging from the other arrows pointing at the seams at the back and the boot, im guessing those arrows pointing at the arms show that you have a seam there aswell. My question, why?
You should check out the shaders Buzzy is making over at 3dtotal.
robg: Reminds me of those insurance commercials with the cartoon brunette swinging around killing aliens and sh*t....they make no sense but your style matches them.
Hey Pliang, you've been cranking out some nice cars. I have to ask though, they seem very high poly with lots of small scale detail yet some of the larger shapes tent to look faceted. Are you planning on going sub-D with these or is there another reason for that?
Hey Pliang, you've been cranking out some nice cars. I have to ask though, they seem very high poly with lots of small scale detail yet some of the larger shapes tent to look faceted. Are you planning on going sub-D with these or is there another reason for that?
Yep, I do have to say some of the surfaces along the edges seems a little faceted, I went sub-D with parts of the model but the parts that seem otherwise are just left the way it is for now, perhaps later I will fix them.
Replies
neox: thanks for sharing the modeling vid, cool model!
I like not having to think too much :P
Its about 8000 polies and have 2048 textures.
/Palm
i agree with struve. the warms colors are nicer.
i like the yellow one best.
litl update:
Agree with Joey, go with the warmer paint color, looks great man!
Are there by any chance we can get to see the hipoly?
maybe give him a colour sheme and not just one colour?
edit: Obson !! love it
obson: super sweet - really refreshing, luv it.
/Palm
hardcore criticism needed
orange markers referring to silhouette ,
Right now, pretty much every color on the character is within just a few degrees of warmth or coolness of each other, and I think that certain areas may have more interest drawn to them if you separated these levels more. Also, I see you're only using brown here. I think more colors (maybe a bit of blues and greens) could be brought in here in grunge, wear and minor saturation in order to really sell the individual parts of this guy.
You've already pointed out your smoothing group errors.
Really a cool character man, but I think your textures could use more variety. Then again, I'm not a character guy so I'm totally blown away by this guy. cheers
little more wip on a room i'm doin
Vredesbyrd - lacking a silhouette , all very meshsmoothed right now and a bit noisy
He he, looks like fun man
Anyways, vredesbyd, the model looks really cool. Wondering why you put those seams there though. The ones on the gas tanks are really obvious and could have been easoly avoided.
Also, i think its better to have seams either at the back of the boot or towards the inside of the boot at teh opposite side facing outwards. You should see how pior unwaps his character ( dont know if he unwraps all of his characters teh same way, but im sure his chun-li model has the unwrap im refering to).
Judinging from the other arrows pointing at the seams at the back and the boot, im guessing those arrows pointing at the arms show that you have a seam there aswell. My question, why?
You should check out the shaders Buzzy is making over at 3dtotal.
Just some images i did recently.
Those are awesome, love the style!
very festive.
jerk.
Time to move on, enough cars.
Yep, I do have to say some of the surfaces along the edges seems a little faceted, I went sub-D with parts of the model but the parts that seem otherwise are just left the way it is for now, perhaps later I will fix them.