Here is a concept pistol that I I sketched in my notebook the other day. Started the high poly earlier and have been working on it off and on all day. Still loads to do, but crits on what I have at its current state are welcome.
I also plan to make a low poly version and normal map it.
Vig, that animation and toon has really come a long way. I thought the last one showed his hand a bit stuck in the ice, which is unique in itself, when he pulls his hand out, some residual ice should follow....nice job
Definately not low poly. Sits at around 49,276 tris, all quad topology (as far as I know), so it can be brought into ZBrush without it complaining. I'll probably finish the whole skeleton up once my project is complete, and properly model the vertebral discs, but this is all I need for now.
certainly not a concept artist but i'm starting my own character project so heres the start.
**just finished blocking out the colors, any comments, ideas ??
looks like you could be if you pursued that route breakneck.
i'm liking the design. might be cool if the arms were in line with the top of the wing, more bat-like, with the wing following the bent contour of the arm.
Geez Lawrence I didn't know you could draw like that. That looks awesome. Look forward to seeing what you do with it.
I like the blue metal colors but I'm not particularly fond of the clothing colors you picked. All three colors don't seem to compliment each other imho.
Looking good though!
You still plan on focusing on props and environments? Or you jumping ship?
i'll try to make a normal mapped version of this one.
[/ QUOTE ]
FREEEESH-
I used to be SO into your work when I was growing up- Then your site went down and I lost track. Good to see your still kickin, and with 3d sculpts to boot.
Posted a thread for this awhile ago but modified the model a little and redid the high res model for normal map and am now using a photosourced texture.
holy WOW has it been a while since my last post on polycount?
________________
anyways. i started working on a mini side project, trying something new for a change [environment art]. i'll keep this project going, posting only when i stamp a certain asset "done" so that i can get some crit from the outside. the point of this project is to keep me busy with something 'different' while i work on improving my lacking skills in anatomy.
enough talk, more art:
[click to enlarge]
there u go. feel free to crit me. and i'd actually prefer you to be as harsh as you can, as it'd help me the most.
oh, sorry for oversized images....
and thanks in advance
_______________________
and now:
wow there's some real awesome work on this page itself:
katzeimsack: she looks right outta heavenly sword. love the facial paint, and the skin is just AWESOME to look at.
Dr_Graevling: Solid Snake wit boobs is even more awesome looking that solid snake without boobs. thats a real nice piece. but i still think she needs some more 'stuff' on her pants or top... right now they seem too empty. just my thought.
breakneck: woah! awesome.....
are u planning on modelling that too? its lookin' pretty kickass.
Hi, everybody !
I'm new here (Pior told me about this fantastic board)
Some guys here are awesome!!
I would like to show you my jobs to know your opinion.
I hope that you'll like it and I wait for your comments.
But please, speak slowly, i'm not very skilled in english
I didn't really like the photosource texture so I painted one. The texture doesn't have the most detail though, I'm open to suggestions of where I can add some.
i'm finally starting to model visor from q3 based on a concept i did a while ago. i haven't done any work on his hands or feet yet and everything is still very wip. i started with arshlevon's base mesh for his flesh, and i'll do all the hipoly work for that in zbrush.
Replies
Laheen: good start on that Ichigo,now finish it dude! Oh and post some wires.
I also plan to make a low poly version and normal map it.
His Soul Edge, 889 verts.
Any crits/comments on the model or design?
http://www.cityofsydney.nsw.gov.au/Galleries/FaceOfSydney/index.html
I thought I'd share it with yall.
Vig, that animation and toon has really come a long way. I thought the last one showed his hand a bit stuck in the ice, which is unique in itself, when he pulls his hand out, some residual ice should follow....nice job
Definately not low poly. Sits at around 49,276 tris, all quad topology (as far as I know), so it can be brought into ZBrush without it complaining. I'll probably finish the whole skeleton up once my project is complete, and properly model the vertebral discs, but this is all I need for now.
Been doing a texture recently so I was looking for face reffs and found this gem:
http://www.cityofsydney.nsw.gov.au/Galleries/FaceOfSydney/index.html
I thought I'd share it with yall.
[/ QUOTE ]
I'm always looking for good face ref to practice drawing. Thanks man!
**just finished blocking out the colors, any comments, ideas ??
i'm liking the design. might be cool if the arms were in line with the top of the wing, more bat-like, with the wing following the bent contour of the arm.
marshal, turned out pretty cool.
I have some more pichu stuff done. I ripped sounds from ssbm and got a soundpack together for him, here is a short video (6mb):
http://rapidshare.com/files/67487650/pichudemo.rar.html
I like the blue metal colors but I'm not particularly fond of the clothing colors you picked. All three colors don't seem to compliment each other imho.
Looking good though!
You still plan on focusing on props and environments? Or you jumping ship?
HL2 mod, first real environment. I may post more pictures later in a dedicated thread.
i'll try to make a normal mapped version of this one.
[/ QUOTE ]
FREEEESH-
I used to be SO into your work when I was growing up- Then your site went down and I lost track. Good to see your still kickin, and with 3d sculpts to boot.
w3rd up to the jibbifaak.
good ol' days
ok so this is what i am workin on
for portfolio! and fun of course
check out my thread!
Cisco Javier's WIP
Concept art :
Front & Back views
"Metallic" views
"Bones" views
Polycount : 6846
The character looks very interresting.
Im missing transitions between the different materials
And since she was called "Solid Snake" with boobs...
@konstruct : hehe, glad you like my 3D too ~ , character modeling/sculpting is pretty new for me..
I started the lowpoly today, here is a test with normal maps and AO
i think i should add some polys for the teeth..
crits are welcome!
nothing finished yet, but I have to say:
Brice Vandemoortele, you fucking rock! I really love your shader
2 katzeimsack
HOLY MAdness!
(I think he used Brice's shader, guys http://boards.polycount.net/showflat.php?Cat=0&Number=238350 )
________________
anyways. i started working on a mini side project, trying something new for a change [environment art]. i'll keep this project going, posting only when i stamp a certain asset "done" so that i can get some crit from the outside. the point of this project is to keep me busy with something 'different' while i work on improving my lacking skills in anatomy.
enough talk, more art:
[click to enlarge]
there u go. feel free to crit me. and i'd actually prefer you to be as harsh as you can, as it'd help me the most.
oh, sorry for oversized images....
and thanks in advance
_______________________
and now:
wow there's some real awesome work on this page itself:
katzeimsack: she looks right outta heavenly sword. love the facial paint, and the skin is just AWESOME to look at.
Dr_Graevling: Solid Snake wit boobs is even more awesome looking that solid snake without boobs. thats a real nice piece. but i still think she needs some more 'stuff' on her pants or top... right now they seem too empty. just my thought.
breakneck: woah! awesome.....
are u planning on modelling that too? its lookin' pretty kickass.
I'm new here (Pior told me about this fantastic board)
Some guys here are awesome!!
I would like to show you my jobs to know your opinion.
I hope that you'll like it and I wait for your comments.
But please, speak slowly, i'm not very skilled in english
Sorry for the large images, the really don't take that long to load, though.
HL2DM
sat down to paint a concept for the furry contest over at gameartisans, and this came out
high calibar SMG
[/ QUOTE ]
That gun looks cool
it must be a cool gun