Here is mine for the comp over at GA. It's 650 on the nose, I'll post up some wires with the next update (with textures I hope :P). Let me know what you think .
Nice one, David. I guess I'm going to have to step up and get mine done... Right after I finish the Sumea comp
And any other work I've started and never finished... GAH!
as usual you made me shit my pants david. BTW you using that method you mentioned where you mudbox everything first and then hard surface model on max ? that method seems really cool !
I usually dont go back to projects once I've been off them for a while. Most of the time I grow sick of the concept and just feel like starting something completely different. I still like this goofy looking mofo though!
Ruz: That looks very yellow to me... I'd probably put the middle gradient section to more of a warm dark red, at the moment it looks quite grey, so not quite as natural as it could. The rest is pretty cool. Not sure why you'd use emissive for eyes though
Mop, its so he would have nice zombie eyes ha ha.
actuslly to be serious, if you lower the emissive slightly it just gives a little glow to the spec which looks quite nice
Also the red doesn't look as good. I have tried lots of different colours to get various effects. I will keep messing with it though:)
Davidson3d- the emissive would only give the highlights in the eyes a 'bit' of a glow. might look naff in a shadowy place as you say. will have to test it in unreal ed.
i started with some lines on a flat side, and from there on working my way inwards. kinda blocking out the shape and then just scraping things away bit by bit so you dont smack off a chunck. though im way to causious, i should just go in and bash a more compleet shape out
i use some common household object like a chisel (in two sizes), a small hammer, a kitchen knife, a nail and some sandpaper, and last to see where you are going, a brush to whipe away the dust.
this block(15x20x20 i believe) was 7,50 euros, so its wurth givin it a try
(sorry for the bad picture, ill make a better one next week)
I know the anatomy is shit and all that, but decided to finish it anyway to get some texturing practice. Still very much a WIP so theres alot of seams and weird stuff happening.
Thx Ruz, awesome test I've always dig this head, especially with that slight green fresnel touch it had in the first version. any chance you show us how you did it?
Will definately add the tribals, all 3 of them! :P
Well the blue things are grenades yes, but not the kind you toss, they go into the grenadelauncher! (thats the big central pipe between all the minigun barrels)
You load them into that strange looking....thing at the top of the gun. Gonna change the color of them though, not very good camoflauge in baby blue!
thx!
i just cut the rock in 2 parts, bended each part to make them looking pretty much straight, ajusted the vertex position at the border and merged them. Duplicate that part again and ajust the vertices at the border to make them match.
i usually don't write that much on this board because of my english but i hope it's ok
Been working on this since March. I did all of the scripting for the game. Basically, I integrate all artwork into the game engine. Took this pic from our G2E game show on Wednesday in Vegas. The game is only about 30% done.
Tribal test! not sure I want to keep them though... they do look rather aweful :P Added some more camoflage paint to his skin and played around with his pants trying to dirty them up a little, not happy with them yet so there is more to do.
and... gave him a name! Classmate told me he looked like some villain out of metalgear solid. Since many Metalgear badguys are named (something) + an animal name I decided to name him after the text on his weapon and then a random animal. Ladies and gents, I bring you....PAIN BEAR! (yes it sounds silly and stupid!)
it's starting to get pretty muddy to read with all that pure red. I would personally make the blotches larger, fewer and more 'designed' (they're pretty random atm), and maybe more subtle
edit: btw likewise cool project! i think he would look a lot cooler though with some of these instead: http://www.surplusandadventure.com/ishop/images/800/model_grenade1.jpg
Replies
here he is with sound and stuff.
madman-even if you're not finished with the hair, i like the way it's going. that's an effective technique you're using to create and texture it.
sculpting some more on the lowpoly:
EQ, sweet... Reminds me of a sci-fi FN/FAL or something.
@madman : really nice
color blockin
http://boards.polycount.net/showflat.php?Cat=0&Number=244875&an=0&page=1#Post244875
Here is bryces original thread
http://boards.polycount.net/showflat.php?Cat=0&Number=238237&an=0&page=1#Post238237
Having a bit of trouble with the body though. Perhaps I have to separate the skin textures form the cloth bits and have the head and arms on one texture page.
another test for BRDF shader
[/ QUOTE ]
beautiful
me me!
And any other work I've started and never finished... GAH!
-caseyjones
Johny, yeah - just a quick and shitty sketch to get the volumes and low frequency details down.
http://i32.photobucket.com/albums/d3/shika01/render08.jpg
Ruz: That looks very yellow to me... I'd probably put the middle gradient section to more of a warm dark red, at the moment it looks quite grey, so not quite as natural as it could. The rest is pretty cool. Not sure why you'd use emissive for eyes though
actuslly to be serious, if you lower the emissive slightly it just gives a little glow to the spec which looks quite nice
Also the red doesn't look as good. I have tried lots of different colours to get various effects. I will keep messing with it though:)
Imagine how the eyes would like in a engine in a shadowed place! Put a light in the back and play with SSS.
@ aniceto
Awesome
Maybe you make too much very small details, you would need a very high res normal to make all this nice details show up.
nice model BTW aniceto
cheers BTW hawken.
now for the spoilzz, my first stone piece, its "mergel" or sandstone.
i started with some lines on a flat side, and from there on working my way inwards. kinda blocking out the shape and then just scraping things away bit by bit so you dont smack off a chunck. though im way to causious, i should just go in and bash a more compleet shape out
i use some common household object like a chisel (in two sizes), a small hammer, a kitchen knife, a nail and some sandpaper, and last to see where you are going, a brush to whipe away the dust.
this block(15x20x20 i believe) was 7,50 euros, so its wurth givin it a try
(sorry for the bad picture, ill make a better one next week)
Decided to cram as many "action hero clich
Thx Ruz, awesome test I've always dig this head, especially with that slight green fresnel touch it had in the first version. any chance you show us how you did it?
I wanna do a bit more work on it first:)
Likewise - thats looking good man so far- would nice to see some normal mappage in the trousers.
fun piece!
Are the blue things grenades? They Should be bigger and the barrels could be also a lot bigger.
Well the blue things are grenades yes, but not the kind you toss, they go into the grenadelauncher! (thats the big central pipe between all the minigun barrels)
You load them into that strange looking....thing at the top of the gun. Gonna change the color of them though, not very good camoflauge in baby blue!
thx for this amazing thread http://boards.polycount.net/showflat.php?Cat=0&Number=242205&an=0&page=1#Post242205 it was very helpful !
i just cut the rock in 2 parts, bended each part to make them looking pretty much straight, ajusted the vertex position at the border and merged them. Duplicate that part again and ajust the vertices at the border to make them match.
i usually don't write that much on this board because of my english but i hope it's ok
and your English is better than some who were born to it on this board.
If not i know who to blame when i lose my moneys!
and... gave him a name! Classmate told me he looked like some villain out of metalgear solid. Since many Metalgear badguys are named (something) + an animal name I decided to name him after the text on his weapon and then a random animal. Ladies and gents, I bring you....PAIN BEAR! (yes it sounds silly and stupid!)
edit: btw likewise cool project! i think he would look a lot cooler though with some of these instead:
http://www.surplusandadventure.com/ishop/images/800/model_grenade1.jpg