Just in case you haven't seen already-- I'm working on a stylized Big Lebowski. Namely the Dude, Walter, and Donny. Click here if you'd like to check out the progress thread
that highpoly could use alot more detail, right now the shapes all seem very bland and basic, primitives with chanfers etc, highpoly is supposed to give you freedom use it
that image has waaay more detail than your model like in the tracks , the wheels , the details on the plating i could go on etc, but its your asset ahaha, good luck
working on this thing again any crits? thfloor needs some work what else should i add i put lights in but they lookd too out of place so i might no put any lights in but i may try again.
armanguy, no lights = no job. no job because why make a normal map if you cant see it? You can only see a normal map with lighting. Your hallway looks like a cheap ps2 game because your not taking advantage of the tech your using. Reference reference! Find some and quick before you run out of steam and end up with a ungodly mehh hallway. You can do better.
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working on this thing again any crits? thfloor needs some work what else should i add i put lights in but they lookd too out of place so i might no put any lights in but i may try again.
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working on this thing again any crits? thfloor needs some work what else should i add i put lights in but they lookd too out of place so i might no put any lights in but i may try again
Both are photography sites about abandoned buildings and such. I heard once that the Silent Hill crew referenced these a TON for their games' textures, but I don't know how true that is-- you can definitely see a resemblance, though...
thanks guys ill lokk into it oh and sa7an is that ingame?and do you hae a link to your wip thread for that?and does anyone have any good lighting tutorials that would help me in this scene?
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thanks guys ill lokk into it oh and sa7an is that ingame?and do you hae a link to your wip thread for that?and does anyone have any good lighting tutorials that would help me in this scene?
the lighting is baked/handpainted and almost everything has its own unique uvs. and this is all ingame (ETQW engine but rendered without shadows - you could probably import it to a lot of engines)
but "series" ? .. atm no.. its just the 3d version of an older sketch
do you think of something like "scout, general, grunt, usw" or do i miss the point?!
btw.. getting closer..
maybe i make different color/camo shemes .. lets see..
Could use some contrast-fiddling, it's a bit light. My screen's an old, dying one, so it's pretty dark. Bit of a new technique for me, using freeform selections quite intensively, as well as some new brushes I've made.
i would argue that the biceps and forearms are off. i would make the forearms a bit longer. your hands should rest mid-thigh when your arms are down. i don't think they are there yet.
rens I think for a start giving her a thinner waist would be a big help.
That would help accentuate the hips
Make the hands a bit smaller too and the fingers less sausagey.
really its not a bad model, just needs a bit of tightening up
Hey rens just a small observation but I think the bellybutton is too low, and as others have said the arms too short. I guess just find some reference that looks similar if your still having problems. It would be a shame to waste all that effort, its quite a good solid sculpt.
@rens: looks pretty fine to me; for a bit more female tweaks i tried to get some point on a paintover, dont know if it contains enough informations (or if its too confusing), just some random points that my brain pops out when i make female forms:
im going to trying some stone sculptures, so ill take this with me. im going to make a start in a piece of "albast" this week. im hoping that a fresh start will bring a better outcome
thanks for the paintover xysdf, it does make sence
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Akuma Sculpt as a Christmas gift for a friend. I'm mad broke so they are getting stuff like this. Guile is next for another friend.
I'm mad broke so they are getting stuff like this. Guile is next for another friend.
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LOL yeah, I should probably go that route too.
Some contrast experiment. I think the clothes need to say 'cubey' more to contrast the curvy of the guy himself.
680 tries
512^2 diffuse with still some space for a gun / gadgets
for a little side project... low poly
makin' a low poly boxer
434 polygons
Figure sculpture:
and something else, that was a failed head casting, but I decided to pour plaster on. I'm prepping it to eventually make a bronze cast of it.
on the digital side; holy God, I can't believe how many freekin skin & leather textures I have layered up ust to get this coat map:
go go neo_god!
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Haha, don't worry in a couple of weeks, I'll probably have a whole Sculpture art dump.
I'm planning on adding more detail to the normalmap with photoshop though.
Something I've been working on lately. A lot of it was done in 3ds Max and I've been using Mudbox primarily for adding details.
WIP01:
Some ref:
http://photo.net/photodb/photo?photo_id=4506517
http://photo.net/photodb/photo?photo_id=4506514
http://photo.net/photodb/photo?photo_id=4492592
http://photo.net/photodb/photo?photo_id=4692130
- BoBo
working on this thing again any crits? thfloor needs some work what else should i add i put lights in but they lookd too out of place so i might no put any lights in but i may try again.
image
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heres some inspiration for you:
http://stellan.be/andrew/andrewhamilton_project14b.jpg
there is LOADS you can do with your scene. get some REF!
working on this thing again any crits? thfloor needs some work what else should i add i put lights in but they lookd too out of place so i might no put any lights in but i may try again
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Check out Opacity.us and Urb-ex.com
Both are photography sites about abandoned buildings and such. I heard once that the Silent Hill crew referenced these a TON for their games' textures, but I don't know how true that is-- you can definitely see a resemblance, though...
thanks guys ill lokk into it oh and sa7an is that ingame?and do you hae a link to your wip thread for that?and does anyone have any good lighting tutorials that would help me in this scene?
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oh dont get this wrong! its not my scene, its andrew's work. here's his wip thread:
http://forums.cgsociety.org/showthread.php?f=39&t=356482&page=1&pp=15
the lighting is baked/handpainted and almost everything has its own unique uvs. and this is all ingame (ETQW engine but rendered without shadows - you could probably import it to a lot of engines)
Bobo- love Your low poly models with perfect shape
And character wip- Sara. about 8k triangle with normal maps. You can see details of creation process on my blog.
ahh and her face looks coool
ah.. and her boobs are monsters.. less is more 8)
but "series" ? .. atm no.. its just the 3d version of an older sketch
do you think of something like "scout, general, grunt, usw" or do i miss the point?!
btw.. getting closer..
maybe i make different color/camo shemes .. lets see..
Could use some contrast-fiddling, it's a bit light. My screen's an old, dying one, so it's pretty dark. Bit of a new technique for me, using freeform selections quite intensively, as well as some new brushes I've made.
ah well, next time better
all the muscled areas are too defined, her arms seem very big, her face seems to have fairly manish features too...
i feel the same about it, but somehow i fail at fixing things.
it is that i cant use the pc too much, ells i would have started over instead of trying to fix something that was doomed from the start
That would help accentuate the hips
Make the hands a bit smaller too and the fingers less sausagey.
really its not a bad model, just needs a bit of tightening up
I call it the 'Vanguard magnum'
crits and comments most welcome!
@jibowski: those textures are great!
@rens: looks pretty fine to me; for a bit more female tweaks i tried to get some point on a paintover, dont know if it contains enough informations (or if its too confusing), just some random points that my brain pops out when i make female forms:
im going to trying some stone sculptures, so ill take this with me. im going to make a start in a piece of "albast" this week. im hoping that a fresh start will bring a better outcome
thanks for the paintover xysdf, it does make sence
plz, do not kill me becouse of hairs- I'm still working on that