katzeimsack:
Really good work you've got their. Reminds me of the main character from Heavenly Sword. Looking forward to seeing more
Sephiel:
Most of the work you've got is good, but I think you deveate from the concepts too much in some. For example in he concept for the Red Sorcerer it doesn't look to be female and has alot more volume to the cloth then in the final model. The Succubus's horn texture also looks incomplete/sketchy.
Another thing I've noticed is that you seem to be averse to using dark blacks, which gives your textures a somewhat washed out look from the relative lack of contrast.
Thanks for your comments !
PolyHertz>> For the Sorcerer, I deliberately let my personal inspiration gain the upper hand. I wanted to make my own version of the "red sorcerer".
For the Succubus'Horn, I'm totally agree with you (i've the same feeling with her wings...)
spitty : cool start man, however, you managed to make the "visor" way more organic, thus making it, IMO look awesome, but made the armor less organic looking than on your concept, which was really cool, maybe you want to have a look at that, I think that making the armor more organic will add a lot of character and deviate from the random skin diseased/fucked up space marine (even tho visor was the first one)
vahl: the visor was done in zbrush so it was really easy to do lots of organic stuff. i'm planning on doing a zbrush pass on his armor to add lots of details like that. thanks for the comments everyone.
Makkon: Love it. It reminds me of oblivion somewhat.... I wonder if some minor light sources like wavering lanterns would be good. Right now it feels like a plague town that's been abandoned (in which case I'd like to see piles of bodies and other junk). It's lookin' great so far though, you can tell that there's a story behind the level, and that's important I think.
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Here is some more of my pistol. Any crits on it are welcome.
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I like the overall shape, but the handle looks way too square.
head to http://world.guns.ru/handguns/hg00-e.htm - lotsa gun refs, just look at the handles it might help.
Don't be afraid to seperate the handle to 2-3 parts, this way you can easily make the grip rounder while retaining the trigger guard squarish form.
The Raptor looks amazing!
I dont know the S2 engine but if it can handle that crazy amount of small details you put in your models it will be awesome! Can you even render a normal map with this SubD?
s2 is our game engine i'm the lead artist at profenix studio www.profenix.com .It can take all this detail with normal mapping or kind of parallax mapping techniques.if you are interested in the request area http://boards.polycount.net/showflat.php...;gonew=1#UNREAD i have posted something for let people do a demo with us on the s2 for free to make a show reel you can send to game companies making pubicity or simply upload on your site.
there is an old demo around internet but i don't remember the link.If you find it install openal before all. a video of 1.5 version
this video is newer with last fx implemented.
a downloadable version highres www.profenix.com/S2Engine1_5d.avi hires version
If you want more precise constructive criticism about these pieces you might want to put them in a dedicated post... But then again, up to you - I guess it depends if you consider them locked and done, or still open for some further polish...
Anyways! Looks good :P My only crit would be about the eyesocket construction thing we already talked about esp on the white succubus/ horned vampire.
Marshal Banana - confusing textures. blue armour and weird flesh tones. needs more work IMHO
Darksun - coming along , needs more 'irregularity' if there is such a word
Ruz- You mean things to make him asymmetrical? Or just more "artifacts" on the skin?
I want to keep him generally scar/blemish free since he's supposed to be more "high evil" and not so much "henchmen" evil. But I think you'd be right about the asymmetrical...
Replies
Really good work you've got their. Reminds me of the main character from Heavenly Sword. Looking forward to seeing more
Sephiel:
Most of the work you've got is good, but I think you deveate from the concepts too much in some. For example in he concept for the Red Sorcerer it doesn't look to be female and has alot more volume to the cloth then in the final model. The Succubus's horn texture also looks incomplete/sketchy.
Another thing I've noticed is that you seem to be averse to using dark blacks, which gives your textures a somewhat washed out look from the relative lack of contrast.
Katana: I'm not using any shaders at all. It's just a simple handpainted diffuse without lighting.
finish it
and put it in doom3 or ETQW or something...
and put it in doom3 or ETQW or something...
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Did someone forget Quake4?
PolyHertz>> For the Sorcerer, I deliberately let my personal inspiration gain the upper hand. I wanted to make my own version of the "red sorcerer".
For the Succubus'Horn, I'm totally agree with you (i've the same feeling with her wings...)
Just gave this girl something to stand on... Oh, and a gun.
http://biphome.spray.se/frisken/bilder/f_trooper_2.jpg
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Please use the brdf shader and a custom brdf map. It's perfect for comic effects! \o/
my wip concept for my entry in the "baby boo mini challenge" over at gameartisans.org (it's a gecko)
a friend ask me for the body shot..
Startin' teeth..
yeah what's with all the fucking cool skin shaders and why don't i have any?
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whats with all the cool shit being in here and not in their own threads?!
Here is some more of my pistol. Any crits on it are welcome.
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I like the overall shape, but the handle looks way too square.
head to http://world.guns.ru/handguns/hg00-e.htm - lotsa gun refs, just look at the handles it might help.
Don't be afraid to seperate the handle to 2-3 parts, this way you can easily make the grip rounder while retaining the trigger guard squarish form.
doodle while killing time at work... my co-worker says it looks like a Krayt Dragon from SWG...*shrug*
another view www.profenix.com/forum/shot/dinozz.jpg
another wip for a demo.
I love molemen, hell, last year they were almost the only thing I drew
Filling the animation spot for nuclear dawn, using it to make a reel
Paulo what is this S2 engine?
I dont know the S2 engine but if it can handle that crazy amount of small details you put in your models it will be awesome! Can you even render a normal map with this SubD?
here is a quick test with normalmaps on the body, i think i will had more details on the hipoly in zbrush :
this video is newer with last fx implemented.
a downloadable version highres
www.profenix.com/S2Engine1_5d.avi hires version
If you want more precise constructive criticism about these pieces you might want to put them in a dedicated post... But then again, up to you - I guess it depends if you consider them locked and done, or still open for some further polish...
Anyways! Looks good :P My only crit would be about the eyesocket construction thing we already talked about esp on the white succubus/ horned vampire.
My First non-cartoon Head texture. (although still Stylized)
Working on Eyes next. Crits welcome!
she will be splashing particles around like in the fanta commercials,
that skirt is 5 min from a cylinder, so dont worry xD
Darksun - coming along , needs more 'irregularity' if there is such a word
I want to keep him generally scar/blemish free since he's supposed to be more "high evil" and not so much "henchmen" evil. But I think you'd be right about the asymmetrical...
color:
The outer eye is missing because I can only get 1 bit alpha to work in xn, every other mode I get bad results.
hoping to get her in to ut3