This is my first post here at these boards. I have been trolling aorund them for quite some time now and I have noticed a good deal of amazing work being shown here.
Well heres my first picture, its a weapon I've been working on for over a week now, its for a source mod I'm making.
It shoots a steel ball with a high powered burst into enemys (this ball is permenantly connected to the gun by the chain). Then when it hits the ground the motor on the side near the back starts up and retracts the steel ball back to the gun, rolling the chain back up in the gear at the back.
Used a head I got from a tutorial to test some shaders. I made the shader with a Gradient Ramp and a falloff with a little speckle for the Spec. Kinda fun.
I will admit though, that it looks best from this angle. Meh.
Amazing stuff Psyk0! Really well built. Inspiring.
Here's an update on my character, started some texturing.
You can't see it but the hair around his belt will be 2 sided, and I will be adding more of it, a bit like a skirt.
Trying to get the hang of using a Wacom tablet. At first it was like painting with my left hand whilst blind drunk, but it's starting to click now. Some 2000AD characters:
wow finally the boosterpack for paraworld is out (never thought that this would happen...) so i can show the lastest animals i did, i did these in october last year so so, i'm not quite sure anymore, so long ago
here are the las animals i did for paraworld, and the first ones i did from reasearch to concept to modelling, sculpting and texturing, before i almost only did the modelling and unwrapping part on the creatures.
Fuse, I've been meaning to post this for a while. Your anatomy sculpting is looking good, there are some issues which I'm sure you're probably aware of with the back of the legs, and the ears are too low on his head. At least from the view you have rendered out. The tops of the ears should line up approximately with the bridge of the nose, and the earlobes with the base of the nose. That...and the belly button is kinda suggestive...if you catch my drift.
I know you probably don't want to, but it would be a good learning exercise
for you to also model the penis on this guy. Human anatomy flows and links
parts together, the penis is an integral part of this. And is, at the end of the
day, literally what makes us human.
yes i agree hawken, as i sculpted the muscle groups it was quite remarkable how all the muscles connected and flowed.. Right now i want to leave it as it is, and move one with a more focused normal mapped project so finally get a highspec piece into my portfolio.
i know that some proportiosn are off and i didnt embellish the right muscles in the right place, this was a study to really get an idea of how muscles flow so i think i ended up leaning a lot in the process .. it refined my sculpting technique too..
His naval really stands out in particular. It shouldn't bulge out like it does. Our navels are really just scars from the umbilical cord in our abs, and thus there's no muscle tissue around surrounding it.
Replies
I am Albanian afterall
crits and comments welcome!
He WILL get a tail!
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Nice, just remember chimp's and ape's don't have tails. He looks more like a chimpanzee then a monkey.
Well heres my first picture, its a weapon I've been working on for over a week now, its for a source mod I'm making.
i am gonna make some prop packs for a couple of mods i hope grow bigger ! ... first one in line is dystopia
this is the guy I am going for: http://img87.imageshack.us/img87/8131/vlcsnap895730ps0.png
I will admit though, that it looks best from this angle. Meh.
http://img142.imageshack.us/img142/7499/sp3220070419204556jz9.png
[edit]
Fixed the skin tones a bit, anyone have that facial cool and warm area reference handy?
Fixed the skin tones a bit, anyone have that facial cool and warm area reference handy?
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Looking damn cool so far enix. I uploaded that ref image you wanted. Grab it here: skin color ref
-caseyjones
Concepts
http://img49.imageshack.us/img49/57/brahmshighmj8.jpg
http://www.rpgfan.com/pics/valkyrie-profile/art-brams1.jpg
hands = perfect
Here's an update on my character, started some texturing.
You can't see it but the hair around his belt will be 2 sided, and I will be adding more of it, a bit like a skirt.
if im lucky and good enough modeler, finished product may end up in a HL2 mod.
i just started on the bow, so that i didn't have to do something organic for a change :P
crits and comments welcome and highly appreciated!
cool heads guys!
concept: http://riviera.heaven.nexusirc.at/warby/wip/dystopia_prop_pack_suggestions.jpg
wow finally the boosterpack for paraworld is out (never thought that this would happen...) so i can show the lastest animals i did, i did these in october last year so so, i'm not quite sure anymore, so long ago
here are the las animals i did for paraworld, and the first ones i did from reasearch to concept to modelling, sculpting and texturing, before i almost only did the modelling and unwrapping part on the creatures.
and here some of the sculpts
http://polyphobia.de/nonpublic/application/sculpts/04_mosasaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_amargasaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_asciaceratops05.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_ceratosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_edmontosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_giganotosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/05_tarbosaurus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/06_euoplocephalus_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/07_stegoceras_mud.jpg
http://polyphobia.de/nonpublic/application/sculpts/20_para_model.jpg
again, great work
ANGEL PIXIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
(Please shoot me)
3400 polys in total oh yea, fist little girl character ever
i got lazy around the hands and feet
i got lazy around the hands and feet
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I know you probably don't want to, but it would be a good learning exercise
for you to also model the penis on this guy. Human anatomy flows and links
parts together, the penis is an integral part of this. And is, at the end of the
day, literally what makes us human.
i know that some proportiosn are off and i didnt embellish the right muscles in the right place, this was a study to really get an idea of how muscles flow so i think i ended up leaning a lot in the process .. it refined my sculpting technique too..
Ahh thanks johny, forgot to do that in the end, will do that next. I got a bit more done.
http://img142.imageshack.us/img142/7499/sp3220070419204556jz9.png
[edit]
Fixed the skin tones a bit, anyone have that facial cool and warm area reference handy?
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oh gay gay gay gay gay, lookin good
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The abs still look pretty weird, Fuse. It's coming along, but take a look at this reference.
http://anatomy.med.umich.edu/surface/abdomen/abdomen.jpeg
His naval really stands out in particular. It shouldn't bulge out like it does. Our navels are really just scars from the umbilical cord in our abs, and thus there's no muscle tissue around surrounding it.
The model above is insanely lean compared to that picture.