finished the pixie in a day total of 4 days in total to do (well a day and a half of modeling a full day of texturing and like a good 2 hours at night or so to uv un wrap and all)
serofin, the leaf necklace is probably the only thing with some real depth. Everything else looks really flat. It's definitely a good start to the texture, but it looks far from complete (well to me anyway).
You need to get back in there and throw in some shadows and highlight to make this character pop.
[ QUOTE ]
serofin, the leaf necklace is probably the only thing with some real depth. Everything else looks really flat. It's definitely a good start to the texture, but it looks far from complete (well to me anyway).
You need to get back in there and throw in some shadows and highlight to make this character pop.
-caseyjones
[/ QUOTE ]
yea I agree with you to be honest, but this was for a tech demo that had to be shipped out on sunday night, so consideirng I had less than a day (only given the model 2 days prior and they wanted it to be textured and to be rigged in that time as well as modeled) Im surprised she wasnt just completely flat colors
I might go back and touch up on her in the next few days if the tech demo goes well
[ QUOTE ]
I guess you'd need to look at a navel on someone with 0% body fat.
The model above is insanely lean compared to that picture.
[/ QUOTE ]True, but even then, navels just don't look like that. Look at pictures of Schwarzenegger, or other body builders. There's no buildup around it. It's basically just a cavity in the abdomen.
Nice one smo. You must have sacrificed a couple kangaroos to get it looking that good. All of us that have done Naruto fan art should make a mockup battle, hehe.
Working on this right now, still can't find the make texture button in Photoshop though. Kinda happy with it, kinda not. It's supposed to be a big gun.
Major improvement dude! It feels less flat, but I think you could have pushed some more contrast in the face to make the features stand out a bit more.
Looking heaps better though.
Heres a university project im working on, I have to unwrap this gangsta type character and texture him with my own design. 1024 texture maps...this is my first char unwrap.
Cheers for looking!
Replies
Cool design
@ Blaizer
Very good texture work!
@ Fuse
I think the most of it is very accurate modeled but there are some muscels that seems very rushed without reference.
still need to model the hands and do lots of tweeking. (maybe also add some arrows.)
crits and comments welcome!
might take a while for those frames to load :P
google sketchup is fun
You need to get back in there and throw in some shadows and highlight to make this character pop.
-caseyjones
Here is a girl-bot I'm doing for school:
Didn't come out exactly as I wanted, but good enough for the time they gave me to turn it in.
serofin, the leaf necklace is probably the only thing with some real depth. Everything else looks really flat. It's definitely a good start to the texture, but it looks far from complete (well to me anyway).
You need to get back in there and throw in some shadows and highlight to make this character pop.
-caseyjones
[/ QUOTE ]
yea I agree with you to be honest, but this was for a tech demo that had to be shipped out on sunday night, so consideirng I had less than a day (only given the model 2 days prior and they wanted it to be textured and to be rigged in that time as well as modeled) Im surprised she wasnt just completely flat colors
I might go back and touch up on her in the next few days if the tech demo goes well
I guess you'd need to look at a navel on someone with 0% body fat.
The model above is insanely lean compared to that picture.
[/ QUOTE ]True, but even then, navels just don't look like that. Look at pictures of Schwarzenegger, or other body builders. There's no buildup around it. It's basically just a cavity in the abdomen.
Wolverine-hulk-prehistoric-dirty-comicbook style... More brown, bluegray and decaying body part abit. FUN!
The mesh is on my wip thread. here.:
http://www.cgchat.com/forum/showthread.php?t=26816
bebye
good one B1LL
I've simply been working on ms paint drawing...
http://piespelunker.deviantart.com/
Revamp of Fatty the Chef, from Jenny Nystroem school of horror concept:
Quickel: 512^2 for both defuse and normal
Working on a floor tileset for an environment..
Live, damn you!
Personal project, taking it a little at a time
one 1024 material with self illumination
and a preview of the pollution animation
http://riviera.heaven.nexusirc.at/warby/..._of_concept.avi
Here is a ultra early wip of a puch
-caseyjones
I think I found the paint texture button in photoshop!
Looking heaps better though.
-caseyjones
Hey guys, great work!
Heres a university project im working on, I have to unwrap this gangsta type character and texture him with my own design. 1024 texture maps...this is my first char unwrap.
Cheers for looking!