He's looking a bit flat. Pull the shoulders back a bit, and pull the chest forwards. The penis looks fine though, you might need some more loops for it too deform properly though
agreed! Rememmber the penis is one of the most flexible parts of the body and what game would be without a floppy penis? lol! Seriously though, the anatomy is coming along great bud!
gir:
tip: If you're going to try and edge extrusion method, block out most of the character first. Don't be worried if you can't connect an edge to somewhere else on the geometry right away.
I edge extrude 99% of the time and almost always, as I'm modeling, I have holes in my geometry.
Get the figure in there first. Block out his torso, parts of his arm, legs, etc. Even start thinking about his head, too.
Edge extruding isn't really efficient for high detail stuff. It's really only ideal for low-polygon work and for the blocking-in stage.
sweet! But might want to think about the joints some more, i don't think it would be able to move much with the current shell parts. All it would really take is exposing some extra flesh in the joints.
some WIP-sauce from tonight. right now just over 200tris. i plan on just painting the diffuse for this. trying to get back into the swing of making art. (working a full time IT job = no time or energy for art)
The concept is from my inspiration folder, i believe it was from Rune (all credit to human head studios for the concept, if that's the case) .
Nice one b1||. Only thing is when I look at it I think he's covered in fur...must be the browns. It seems to be reading more so from the front than back. Is cool though.
Screenshots from a VR walkthrough of a little house for a VR Construction Applications class. We used the C4 Engine.
[/ QUOTE ]
Sorry to rain on your parade but;
For a university piece I would expect much higher quality. This looks like something from the 1980's.
Get your GI on, bake it into the textures! Wheres the bells and whistles?!
Even in the 80's with limited ram, they bothered to texture things. You appear to have just slapped most things with a "half self illuminated white emulsion", even the chairs!
Ferg: watch out for those hard 90 degree changes in geometry, like the ends of the feet and the forearms, they'll give you some problems, usually adding in some chamfers there will fix that stuff up. Or you can just seperate off those polys into a different smoothing group, that will work too.
So im back here again. I posted this guy before but never really did anything with it. Im back at it again this time in ZBrush. Let me know what you guys think!
thanks for the crit EQ... redid all the smoothing groups and here's how it turned out. Normal map bake with no smoothing groups... how embarassing. Still have some cleanup to do... spec and color maps coming soon!
Replies
i just posted them in the reference thread for you.
i may have pimped early, but it means i don't have to wipe out any mistakes, because with you guys helping, i shouldn't have any as i go along
that is GREAT!!!!!
tip: If you're going to try and edge extrusion method, block out most of the character first. Don't be worried if you can't connect an edge to somewhere else on the geometry right away.
I edge extrude 99% of the time and almost always, as I'm modeling, I have holes in my geometry.
Get the figure in there first. Block out his torso, parts of his arm, legs, etc. Even start thinking about his head, too.
Edge extruding isn't really efficient for high detail stuff. It's really only ideal for low-polygon work and for the blocking-in stage.
fucking ace
ya
thanks for the encouragement, and advice guys!
SouL, i blocked out most of the head, arms, and lower legs as you suggested, and it seemed easier to match things up =]
-caseyjones
evil lad...
some WIP-sauce from tonight. right now just over 200tris. i plan on just painting the diffuse for this. trying to get back into the swing of making art. (working a full time IT job = no time or energy for art)
The concept is from my inspiration folder, i believe it was from Rune (all credit to human head studios for the concept, if that's the case) .
Slum, that does look like a Rune weapon, not 100%, but close. Either way, good game to model after and nice work so far
And Warby is unstoppable .
Nice almighty_gir, would You be so kind to share the reference plates with me ?
Screenshots from a VR walkthrough of a little house for a VR Construction Applications class. We used the C4 Engine.
-caseyjones
fuse: lookin' spiffy. i really like the torso/upper arms. the face looks a little too bony for his body, though. and the metal parts look nice too.
I'm actually not 100% finished yet. just playing around with some presentation for the 'folio.
This is for school.
Screenshots from a VR walkthrough of a little house for a VR Construction Applications class. We used the C4 Engine.
[/ QUOTE ]
Sorry to rain on your parade but;
For a university piece I would expect much higher quality. This looks like something from the 1980's.
Get your GI on, bake it into the textures! Wheres the bells and whistles?!
Even in the 80's with limited ram, they bothered to texture things. You appear to have just slapped most things with a "half self illuminated white emulsion", even the chairs!
gotta finish off the feet/boots and then back to mud to polish the sculpt ..
maybe try cooling down your shadows
the hand seems a bit awkward, maybe give him a fully funtioning hand?
love the glow on his head. lol