a building i textured for exis, MODEL ISNT MINE !!! i just made the unwrap and texture that stands at 1024x1024 . lots of stuff i wanted to add like vases etc.
Johny looking good, thou SHEPEIRO is right and also i think that decrease the stone scale would look better
And keep working on my model, first time i texture something on Zbrush, also the first time i try to setup the perspective with it. Can't really improve it, some help on that would be great hehe the distorcion in at 0 now, and even thou it looks terrible, the neck looks tiny this way
[EDIT] idiot me, wasn't that hard, i think now it's much better..
Just a first-person weapon model I've been working on. I'm not generally much of a texture artist, but I'm fairly pleased with what I've came up with so far.
The texture is shown at 100% self-illumination, I haven't sorted out a spec or normal map yet.
Tinman: That's looking awesometown. Only thing that sticks out to me is that the transition from nostrils to face seems too soft; maybe push the "intersection line" on the sides a bit towards the center so the nostrils overlap the surrounding area a bit?
It would be cool to have some dried-up cracklies in the paint.
Took a model I had laying around and fooled around with it in zbrush, then did some quick texture work on it. The bump map is pretty bad, but it's not something that's going to upset me too much right now.
Any Thoughts about the Scarf??color wise, pattern wise?...and also the jacket? I was thinking it looks kinda suedish and maybe I should add more light highlights.
Awesome, shape! I looked at the image before reading your text and thought "hmm, you he should vary the color and shape of those leaves". But it seems you're way ahead of me :P
gir, it looks cool but the cloth texture overlay looks strange because its flat and the cloth is wrinkled. maybe have a play with some of the distortion filters, or something like that?
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...But did I just see a video game character throwing her twin by her genitals?
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Hmmm...I'll need to see that movie...
kipiripi, just wondering, but does mudbox only have that light brown color at it's disposal? I mean all the mudbox models I've seen have it.
That's looking cool Vitor, it reminds me of the elf warriors from Wizards.
Although, the face looks sorta stretched out on the low poly model compared to the high. It's hard to judge, but I think it might be because your low poly geometery isn't defined enough.
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chris : neat, quite close to the metroid prime hunter art too, I really enjoyed that game aswell
HEAVILY PHOTOSOURCED !!
And keep working on my model, first time i texture something on Zbrush, also the first time i try to setup the perspective with it. Can't really improve it, some help on that would be great hehe the distorcion in at 0 now, and even thou it looks terrible, the neck looks tiny this way
[EDIT] idiot me, wasn't that hard, i think now it's much better..
Just a first-person weapon model I've been working on. I'm not generally much of a texture artist, but I'm fairly pleased with what I've came up with so far.
The texture is shown at 100% self-illumination, I haven't sorted out a spec or normal map yet.
Pirate ship, take2, about 15mins into the model:
It would be cool to have some dried-up cracklies in the paint.
Can't wait to see this guy more finished.
Cleaning normal map at the moment T_T
well i poped my jill headin there and had some fun. now she is a zombie LOL
should finish the texture soon, then ill release it to the comuniteh!
Here is something im workin on...994 polys, 512x512...WIP
All hand painted, minus the scarf
Heres the texture progress..
http://i2.photobucket.com/albums/y2/daveroo/flight_texture2.jpg
Any Thoughts about the Scarf??color wise, pattern wise?...and also the jacket? I was thinking it looks kinda suedish and maybe I should add more light highlights.
Anywho, little dude I made a couple days ago -- not sure what I wanna do with him.
I like the trunk. the thing is turning out nice!
http://www.ktf-split.hr/~eni/goran/pokemon/slike/074.gif
I forgot Geodude even existed.
anyway...
...But did I just see a video game character throwing her twin by her genitals? O_o
Slow but steady progress...starting to get excited for the final result.
zbrush went kaboom so i cant show what ive been doing in there =(
I'm in love...with your style!
Gir: Stop fooling around and finish the texture already :P.
Sweet work Chaos, i was wondering when i'd see progress on that one.
Yay mud rules! hehe
So I did O_o
I forgot Geodude even existed.
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Proposal: Next polycount contest should be Geodude redesign.
...But did I just see a video game character throwing her twin by her genitals?
[/ QUOTE ]
Hmmm...I'll need to see that movie...
kipiripi, just wondering, but does mudbox only have that light brown color at it's disposal? I mean all the mudbox models I've seen have it.
That's looking cool Vitor, it reminds me of the elf warriors from Wizards.
Although, the face looks sorta stretched out on the low poly model compared to the high. It's hard to judge, but I think it might be because your low poly geometery isn't defined enough.
Opened Mudbox a few hours ago and ended up with this. Why doesnt zbrush's pinch tool work this well? anyone?
This app is the shit!
Am I the only one here that hasn't tried mudbox yet? :P
Sectuars, Company licenses and "other" means I'm sure.
oh btw, idiot me, forgot to invert the green channel of the normal map lol:
http://www.strategyinformer.com/pc/islandtheearthling/interview.html
and at home on this
http://www.artrynk.nm.ru/Tichondrius5.jpg
sorry for my english
Cute lil character.
the first is cool too, is that another mudbox sculpt? i feel like the only one in the world who hasnt tried it
i feel like the only one in the world who hasnt tried it
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I haven't even tried Zbrush (well, more than the demo)
my bird guy I'm working on.