hi all, im new here and have just started modeling. heres what iv made so far.. http://i57.photobucket.com/albums/g210/Jalechah/zack_blocking.jpg
its a low poly model of Zack from ff7
i use 3ds max 6. i know im far from finished but i need to know how to make it look better. any suggestions?
jalechah, go pimp your own thread dude itll be easier for you to sort the crits that are meant for your model, from the ones that arent. this thread is a sort of... mishmash of everyones poop.
good work though you shouldnt use my body tutorial, cos its old, and it sucks, and if your looking at the work from these guys, youll find im not that amazing.
but well done on blocking out the basic shapes. dont be shy about adding polies if itll help define things, just try not to go overboard
Here's another object for the TASpring mod I'm working for:
They're all pretty monochromatic, but it's based on late empire stuff, which is all pretty mono. The only real color is going to be coming from the team color bits of the skin.
Looking good Vassago. Graves & poop nice! Vitor that's very nicely detailed, Could use a little more work all around on the basic shape. Eyes and jaw need refining.
Thx a lot both yes the jaw looked lame that way, already fixed. About the eyes what you mean nkoste? at least it wasn't my intention to make it like a anatomic correct skull (who would guess that anyways? lol) so i changed a big their shape to make it all look more agressive. Dunno if thats what you mean anyways... eyes it self is also the design problem i'm facing, dunno how to create now the eyes, perhaps he could be just blind.
Hi Vitor. Perhaps it's a taste thing, but I think they're looking a little bit round and dull and I thought you might be able to get something more interesting out of it by giving them some corners or more defined edges. This skull almost has square eyes, see what I mean?
oh i see what you mean now nkoste. Fixed that and also added the masseter. Don't want to make it too busy with many muscles but this one was needed. Will now try to start softing the surfaces and shapen the edges... :
wow some really good modeling going on here recently!
im still working on my mrs Peacock, got the textures started, lots to do still, alpha's, color variation, details, etc but thought i would share some screengrabs (flat/fullbright)
really good mesh but your texture is killing it. why not offer up to the public and see what can be done?
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i did my best with the texture, sucks that you think it's killing it... personally i think it came out better than my previous texturing attempts ..i think i've learned a great deal this time around, for the sake of actually finishing the model i need to continue with the rest of the skin
Fuse, its coming along well, but it lacks any real depth. Might want to try flattening the image to one layer, duplicating it and setting it to overlay or some other layer style to jump-start some real values in there.
the whole thing is very monotone. add some red where the skin is thinnest and at the tip of the nose. add some subtle blue around the jaw for his facial hair.
also, it looks like you've painted his cheekbone to not follow the modeled cheekbone, which makes it look a little awkward, particuarly towards his ear.
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PsykO, that looks like Stubbs with pointy ears!!
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Hahaha, i never seen stubbs before, but after googling it up, i must say the likeness is scary! . I'll be sure to check that game out (better late than never! XD)
Gametitan: He's on a biped right now. I don't like biped's controls much so I'll put him on a regular max bones rig.
Jeffro: Thanks. I'll definitely try some oversized knee patches, I think they'd fit great. BTW, I noticed you're at High Impact. You guys need to stop stealing my cool coworkers! (Justin, Craig, Adam)
Replies
http://i57.photobucket.com/albums/g210/Jalechah/zack_blocking.jpg
its a low poly model of Zack from ff7
i use 3ds max 6. i know im far from finished but i need to know how to make it look better. any suggestions?
good work though you shouldnt use my body tutorial, cos its old, and it sucks, and if your looking at the work from these guys, youll find im not that amazing.
but well done on blocking out the basic shapes. dont be shy about adding polies if itll help define things, just try not to go overboard
welcome to polycount!
Here's another object for the TASpring mod I'm working for:
They're all pretty monochromatic, but it's based on late empire stuff, which is all pretty mono. The only real color is going to be coming from the team color bits of the skin.
Very lovely style Renaud Galand. I just think the elbow is abit too high
like the way the face is like an exoskeleton
or have shrivelled skin/eyesball behind the bone of the socket
she'll have hair one day
im still working on my mrs Peacock, got the textures started, lots to do still, alpha's, color variation, details, etc but thought i would share some screengrabs (flat/fullbright)
I'd love to see wires for her without the clothing/armor (assuming you've modeled anything below what's visible)
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really good mesh but your texture is killing it. why not offer up to the public and see what can be done?
But it needs some more contrast and a lot more colorvariation to make it "come to life".
ferg: i wanted to get it into zbrush as soon as possible, so the base mesh is pretty ugly
http://i32.photobucket.com/albums/d3/shika01/e10ec7e6.jpg
Wip
aniceto, rules.
looks cool regardless
http://sultrad.no.sapo.pt/wip6.jpg
thx anyway!
really good mesh but your texture is killing it. why not offer up to the public and see what can be done?
[/ QUOTE ]
i did my best with the texture, sucks that you think it's killing it... personally i think it came out better than my previous texturing attempts ..i think i've learned a great deal this time around, for the sake of actually finishing the model i need to continue with the rest of the skin
the whole thing is very monotone. add some red where the skin is thinnest and at the tip of the nose. add some subtle blue around the jaw for his facial hair.
also, it looks like you've painted his cheekbone to not follow the modeled cheekbone, which makes it look a little awkward, particuarly towards his ear.
Its a fine effort, just don't give up on it yet
Here's another little thing I've been working on. Anybody got some ideas as of where I can go with it?
PsykO, that looks like Stubbs with pointy ears!!
[/ QUOTE ]
Hahaha, i never seen stubbs before, but after googling it up, i must say the likeness is scary! . I'll be sure to check that game out (better late than never! XD)
Heres a little something i've been working on, at work. Almost done with it, just felt like pimping something.
http://www.johnyontehspot.com/pix/springfield02.jpg
Here's an update on my mechanic. Working on the rig/weighting. Texture still wip.
Jeffro: Thanks. I'll definitely try some oversized knee patches, I think they'd fit great. BTW, I noticed you're at High Impact. You guys need to stop stealing my cool coworkers! (Justin, Craig, Adam)
Looks like you've got a nasty seem on the inside of his forearm, though. Somethings not lining up on that shot of his back.