the way to top rim of the eye socket flowins into the nose is a littke akward to me .. giving it that dopey, cross-eye look .. perhaps smoothing it out and raising the length of the nose higher ..
i also think the proportions of the eyes to the edges of the mouth could use a little work .. right now the mouth is significantly wider relative to the placement of hte eyes
Seeing them together starts giving you a feel for the style and im digging it.
EQ: From the perspective, id say the eye sockets are slightly too close together, and bridge of the nose right between the eyes is too broad and there needs to be a cavity going straight back to the cuticle and transitioning outward into the eyebrow in a smooth curve. right now that part comes straight forward. Hope that makes sense.
And of course the missing eyelid =X
Otherwise its looking good. The nose and ears look great.
I think he meant make it more than paper thin, not smooth the opening? looks great though!
edit: sherp I thought that too, but maybe he also meant extrude in the thickness but also connect it 1 edgloop back so you cant see the 'rim'
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Supposed to be Bogart, but I don't think I nailed down the likeness just yet. Maybe he will be more recognizable with a hat, cigarette and trench coat
Quick Zbrush Sketch that I created today. The base mesh was not created by me, it was created by Carlos AKA "Los". I intended to do a texture for the low poly mesh but I just went into zbrush for some reason.
Sectaurs: As a semi regular Jew I gotta say I love the golem you're putting together there. Is that hole in the head the spot for it's written instructions?
Here are some of the first fruits of a shape, rather than line, based drawing technique. I'm pretty happy with the results and I feel like the image has much more energy already.
noritsune:
I'm sick of seeing anime guys with small cocks. If I'm going to pilot around a game character, I want to have the peace of mind knowing that my character has an absolutely massive cock.
Ian:
I know I know, but the only reason I did another ninja/space marine was so that I could see how it compared to all the other stuff I have already done! Expect something completely different from me in the future.
Don't most anime characters make up for their small cock size by weilding insanely large weapons and getting angry all the time?
long time viewer, first time poster. This is a model i've been working on for a friend's game...It about 2500 tri's even though it looks quite low poly...This is one of my first peices, so please critique the hell out of it!
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Don't most anime characters make up for their small cock size by weilding insanely large weapons and getting angry all the time?
long time viewer, first time poster. This is a model i've been working on for a friend's game...It about 2500 tri's even though it looks quite low poly...This is one of my first peices, so please critique the hell out of it!
[/ QUOTE ]
You should consider starting a new thread if you want critiques on it
As for my thoughts, looks pretty good. I think the skin texture could use some work though. Looks more like a plant texture than scales/reptile.
you should work on the eyelids, the ears are a bit edgy but good
That'S what I'm working on.
Finished the highpoly version an stated on the lowpoly one
The zbrushparts are really lowres, I will use much higher ones for the normalmaps
Replies
Loving the tree, nicely stylised.
Somekind of crystalcored minigun.
heres some weapons of me own
but yo, i'm a little confused with people double posting lately. this thread is for shit that isn't good enough for it's own wip thread, ey?
consider me shamed :P
i thought it was a thread that peeple could lookin to see what everyone is upto in one thread.
Eyes are bugging me, any suggestions?
Eyes are bugging me, any suggestions?
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Upper eyelids? I think the lack of those might be giving your models the crazied look.
i also think the proportions of the eyes to the edges of the mouth could use a little work .. right now the mouth is significantly wider relative to the placement of hte eyes
Seeing them together starts giving you a feel for the style and im digging it.
EQ: From the perspective, id say the eye sockets are slightly too close together, and bridge of the nose right between the eyes is too broad and there needs to be a cavity going straight back to the cuticle and transitioning outward into the eyebrow in a smooth curve. right now that part comes straight forward. Hope that makes sense.
And of course the missing eyelid =X
Otherwise its looking good. The nose and ears look great.
He needs some eyes o_O
ram sorcerer! he casts spells by blowing his horn...
makoa nice work, but give the horn some thickness atleast around the opening, it will only cost you 32tris.
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hehe 16, yes im a pedantic bastard
Some new Zb practice from me:
dont like the lines on chin
more chiken neck?
edit: sherp I thought that too, but maybe he also meant extrude in the thickness but also connect it 1 edgloop back so you cant see the 'rim'
foggman: the fonz?
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Supposed to be Bogart, but I don't think I nailed down the likeness just yet. Maybe he will be more recognizable with a hat, cigarette and trench coat
Anyhow, great work being posted here.
challenge stuff
if its not, it should be. so i'm not wrong.
heres some comp stuff for cgchat
drawven powered drag boat
in game shot wewt
1014 triangles, 256x512 diffuse.
nice!
Here are some of the first fruits of a shape, rather than line, based drawing technique. I'm pretty happy with the results and I feel like the image has much more energy already.
I also note that your concepts always have a way of drawing attention to the... errr... reproductive area.
well done.
You're certainly living up to your name. you always have such nicely backlit paintings. I need to try and emulate that.
I don't think his head fits the rest of him very well.
I'm sick of seeing anime guys with small cocks. If I'm going to pilot around a game character, I want to have the peace of mind knowing that my character has an absolutely massive cock.
Ian:
I know I know, but the only reason I did another ninja/space marine was so that I could see how it compared to all the other stuff I have already done! Expect something completely different from me in the future.
long time viewer, first time poster. This is a model i've been working on for a friend's game...It about 2500 tri's even though it looks quite low poly...This is one of my first peices, so please critique the hell out of it!
texture wip -
and some concepts for the crew.
man i need to draw more
Don't most anime characters make up for their small cock size by weilding insanely large weapons and getting angry all the time?
long time viewer, first time poster. This is a model i've been working on for a friend's game...It about 2500 tri's even though it looks quite low poly...This is one of my first peices, so please critique the hell out of it!
[/ QUOTE ]
You should consider starting a new thread if you want critiques on it
As for my thoughts, looks pretty good. I think the skin texture could use some work though. Looks more like a plant texture than scales/reptile.
That'S what I'm working on.
Finished the highpoly version an stated on the lowpoly one
The zbrushparts are really lowres, I will use much higher ones for the normalmaps
just finished the highpoly version for a gun, completly subD.
more views at - http://www.svartberg.com/wip/mp40.html