Thanks guys. Actually its for a game, the animation was made sort of as a proof-of-concept, and because it looked way too friendly in the static pose, I thought I had screwed up. But I'm pretty happy with the way he looks snarling.
Finally spend sometime to work on the grandma gunslinger this weekend, still very WIP, and I will probably never finish it due to lack of time for personal project , but I will try.
Some 'real world' 3D
Referenced from Warhammer 40,000, my take on a bolter. It will have a nice big blade on the front about equal to the length of the gun. It's for a local shop window display (plus I've always wanted to make one). My cheap Spas-12 BB gun provided the grip - it was the only thing I could find 'chunky' enough for the job. The construction is mostly foam-sandwich board, and will be clad in kitchen foil, painted, then rubbed down to give a 'steel' look.
overall very nice but suffers from the same "unrigged" odd posture as jin. Also I think you are making your stands too small, they really don't compliment the characters too well. Sorry for sounding harsh but this could be better with some changes to the presentation.
I've been too burned out from final exams to come up with any good ideas, so I decided to do some fan art. This is my favorite character from an old PC RPG. It's a quick, rough job so far, so I'd be very impressed if someone could guess the name.
[ QUOTE ]
Great stuff in here! Mugen is looking damn good.
I've been too burned out from final exams to come up with any good ideas, so I decided to do some fan art. This is my favorite character from an old PC RPG. It's a quick, rough job so far, so I'd be very impressed if someone could guess the name.
Haha, nicely done. Planescape: Torment is one of my all time favorites. I'll have to put a lot more work into this one if I'm going to do Dak'kon justice.
Slowly but surely. I'm thinking when all pdf's are done, I'll offer them up for download as one giant PDF mini-book (will probably clock in at 20-30 pages at this rate)
I'm concentrating more on getting units into the game and reaching a playable state rather than making the units look great. That's TA Spring for those who don't know.
A tiny one. Mostly just trying out ideas. The side you see there will have units become more powerful as your energy capacity increases, plans for the others include a side that can't produce metal at all (or only in small amounts from geothermal vents) and relies on cheap units with reclaim ability to get that metal (which is only used for the big units and superweapons). The big unit on that pic can't use its missile barrage if you're below 6000 capacity (done by having the gun use that and giving all capacity increasers a huge energy production rate) and I'm planning to equip some of their swarmer drones with heavy weapons or shields above a certain capacity, for example. It's still lacking a metal extractor, otherwise I'd put up a download link.
Hehe, sounds pretty interesting. I might give it a try if you ever give it a proper release. Gonna make any custom maps for it?
I've been dying to improve that default tree model and texture... any idea where I can find/modify that mesh?
No idea but looking through the sdz (zip) and sd7 (7z, 7-zip) files might be worth a try.
I'm not planning on custom maps yet, there are so many maps for the engine already I don't see why I should and I don't think I'd make a good map designer.
still working on those baddie skins, but theres so much to do I flit between concepts, skinning and modelling depending on what mood I'm in.. I'll get back to the baddies shortly. Tonights concept, bad guy handgun:
obson the face looks sexy but the back of the skull is way too small, the place where ear attaches to the head should be around the middle of the head (from side view).
Something that reminds me of it sorta is Urban assault. Units were built out of energy etc.. and you can take control of a unit yourself. Which i think you can do in taspring.
Sectaurs, try focusing on getting large clumps that look right fom afar before going too detailed with the individual strands. Right now it reads like fur, but super silky smooth fur that sits exactly along the surface with no clumps or inmperfections or thickness whatsoever. Work with a larger hairy brush to build up masses, then detail it out.
Replies
it looks really flat, but I know how its supposed to look in 3d so meh
ferg, I'm with johny, love that third image!
Finally spend sometime to work on the grandma gunslinger this weekend, still very WIP, and I will probably never finish it due to lack of time for personal project , but I will try.
and picked up an old model to blow off steam from the crappy face of my general
still needs lots of work
Larger version at : http://www.dustglove.com/assignments/pistol-class.jpg
Bevelling in certain areas gave me triangles that I didn't want (among with pinching) so I used the split edge ring tool most of the time.
Referenced from Warhammer 40,000, my take on a bolter. It will have a nice big blade on the front about equal to the length of the gun. It's for a local shop window display (plus I've always wanted to make one). My cheap Spas-12 BB gun provided the grip - it was the only thing I could find 'chunky' enough for the job. The construction is mostly foam-sandwich board, and will be clad in kitchen foil, painted, then rubbed down to give a 'steel' look.
Been working on this instead of the boardpiece
Just a generic female...
overall very nice but suffers from the same "unrigged" odd posture as jin. Also I think you are making your stands too small, they really don't compliment the characters too well. Sorry for sounding harsh but this could be better with some changes to the presentation.
slowly figuring out how to "paint" in photoshop...
[/ QUOTE ]
grrr
http://boards.polycount.net/showflat.php?Cat=0&Number=87466&an=0&page=0#Post87466
[/ QUOTE ]
wow the poly-flow on your female is so simple and nice, especially the torso to knees. This is good reference!
I've been too burned out from final exams to come up with any good ideas, so I decided to do some fan art. This is my favorite character from an old PC RPG. It's a quick, rough job so far, so I'd be very impressed if someone could guess the name.
There's a hint in the imagename.
Summer break time, time to play!
Great stuff in here! Mugen is looking damn good.
I've been too burned out from final exams to come up with any good ideas, so I decided to do some fan art. This is my favorite character from an old PC RPG. It's a quick, rough job so far, so I'd be very impressed if someone could guess the name.
There's a hint in the imagename.
[/ QUOTE ]
That has to be Dak'kon.
Pretty awesome Daz!
Omg it´s Paul Mccartney
Pretty awesome Daz!
[/ QUOTE ]
ahaha nice. I just need to add the ex wife with one leg and Im done.
I'm concentrating more on getting units into the game and reaching a playable state rather than making the units look great. That's TA Spring for those who don't know.
I've been dying to improve that default tree model and texture... any idea where I can find/modify that mesh?
I'm not planning on custom maps yet, there are so many maps for the engine already I don't see why I should and I don't think I'd make a good map designer.
Something that reminds me of it sorta is Urban assault. Units were built out of energy etc.. and you can take control of a unit yourself. Which i think you can do in taspring.
Oh and currently working on this again
About 550 Tris and one 256² with lots of wasted space.
Had some bigger plans with the model, but I just screwed up the design, and the the hands.
Based on a concept from The World of Kong