Also been working on a head a bit. No normal in the hair, so it looks kinda flat. Oh yea, and the eyebrows are a disaster. Here is a screencap from the viewport though:
@ Slaught: Guybrush!!!!
@ PeterK: Looking good . Since you probably can afford the polies, perhaps try to cut the inner faces of the eyelids so you have an actual edgering going around the eyeball. Now it looks as if you have a flipped cone for the eye-cavity. Can work, too of course, but is more difficult to handle, imho and the edgering is better for uv's also. @Johny: Very nice!
Oldschool diver, blah blah. 192 poly, as cleverly demonstrated by the picture. I'm having a hell of a time getting a decent UV out of this bastard, any programs someone can reccomend me?
I made a memu. Normal and spec too. There are also some seams that gotta be fixed and the alpha didnt show up. I dunno why the anim came out so slow when i made it into a gif though....
Finally something new from my own. I was needing some check on head propotions (my lastest were getting kinda idiot)and and also wanted to learn a bit more from female propotions. So tryed to make a likeness one. Dunno if you can guess it or now, for the winner: PRIZE!!!
Nice work guys, I feel like a complete noob, I have only been doing this for like 2 months, in fact the model i posted was only my second model. I made it in milkshape 3d and blender. I have been texturing for about 8 years and finally decided to try my hand at model creation, still have A LOT to learn and with no one to teach me well Hope you guys are willing to help
He looks A LOT like a very good friend of mine, even the pony tail
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Dude you should see my 2nd model lol, it wasnt as good as yours that's for damn sure.
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I didn't make it from scratch tho I used bits of models from other games then shaped them to look how I wanted them. The dress and breasts are my own but the rest was taken from other models
I guess I could try a face from scratch, I will give it a go and post it here when I am done.
Hey Vitor, that head mesh looks really nice. The ears seem a bit small, and the neck is kinda the wrong shape, but the definition on the face is well done.
I'm not quite sure who it's meant to be though.... for some reason I want to say Barry Pepper (the sniper guy from Saving Private Ryan), but I'm not sure, since I think this is a female head model
Lol, yes she is a female but Barry Pepper isn't all that different anyways.. now that you said it the nose instantanialy reminded me him.
I think i'm going to break the game anyways, everyone that saw it on MSN and other foruns didn't got it, so no one here gets the cookie too It was meant to be Keira Knightley... Perhaps on my model it has a bit more face definiton which makes here look more older than usual, but those usual photos may get way more photoshop work than Johny's textures THIS was one of the references.
So what went wrong?
-EDIT-
Perhaps it doesn't look like, but the true is that i really fix a lot of stuff...
Yes thx a lot mop. I belive it has a very masculine look by now (that's what i got for modeling male heads for so much time... ) The jaw line and the cheeks were the mainly reasons i think. Thanks a lot mate
Rota626: Thats hot, and the texture is coming along very well
Johny: you, you...you must be a machine
Hollowmind: you must finish, the model and texture are awsome
I have posted my first attempt at a model from scratch in a new thread (here), I am still working on it but I have learned a lot from the exercise. I would appreciate come crits/tips if you guys wouldn't mind. You can be brutal if you like, I have had no courses or anything so I am aware it probably sux lol
Replies
Anyways, there seems to be some weird shadows going on with his adam's apple.
starterd texturing this facker, texture still hasnt enough details on teh face YET , just wanted to show general shape
Peterk : the only thing bringing it down is the hair and the lack of skintones in my opinion keep at it!!
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Dang nice one. Really love the skin tones you have going on there. Make sure to work his hair up to the same level.
@ PeterK: Looking good . Since you probably can afford the polies, perhaps try to cut the inner faces of the eyelids so you have an actual edgering going around the eyeball. Now it looks as if you have a flipped cone for the eye-cavity. Can work, too of course, but is more difficult to handle, imho and the edgering is better for uv's also.
@Johny: Very nice!
update:
Oldschool diver, blah blah. 192 poly, as cleverly demonstrated by the picture. I'm having a hell of a time getting a decent UV out of this bastard, any programs someone can reccomend me?
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Is this Guybrush?
Its one of the models I have made for a Total conversion I am working on.
5133 VERTs
7557 TRIs
6 256x256 textures though I will make it 1 512x512 when done.
I made a memu. Normal and spec too. There are also some seams that gotta be fixed and the alpha didnt show up. I dunno why the anim came out so slow when i made it into a gif though....
Finally something new from my own. I was needing some check on head propotions (my lastest were getting kinda idiot)and and also wanted to learn a bit more from female propotions. So tryed to make a likeness one. Dunno if you can guess it or now, for the winner: PRIZE!!!
Anyways here it is:
Teaching yourself to do this stuff is not easy.
Johny: Teh P.I.M.P!
EDIT: image updated.
still got dodgy pidgeon toed feet though!
He looks A LOT like a very good friend of mine, even the pony tail
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Dude you should see my 2nd model lol, it wasnt as good as yours that's for damn sure.
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I didn't make it from scratch tho I used bits of models from other games then shaped them to look how I wanted them. The dress and breasts are my own but the rest was taken from other models
I guess I could try a face from scratch, I will give it a go and post it here when I am done.
Ok did some more work on the likeness head. Hope someone can guess it now...
I'm not quite sure who it's meant to be though.... for some reason I want to say Barry Pepper (the sniper guy from Saving Private Ryan), but I'm not sure, since I think this is a female head model
I think i'm going to break the game anyways, everyone that saw it on MSN and other foruns didn't got it, so no one here gets the cookie too It was meant to be Keira Knightley... Perhaps on my model it has a bit more face definiton which makes here look more older than usual, but those usual photos may get way more photoshop work than Johny's textures THIS was one of the references.
So what went wrong?
-EDIT-
Perhaps it doesn't look like, but the true is that i really fix a lot of stuff...
Mainly I just moved the ears up a bit, eyes down a bit, fixed the jawline, and reworked the cheekbones and lips.
For
a few hours work today with cheap cell shading for the black outline.
Something still looks wrong. Besides the hugely oversized feet, that is.
Rota
MEGA NOTE : yes, he has older musculatuire, dont worry its part of the character sinister feeling that i have planed.
based off orthos and concept by prom|anj
1270 polies - 256x256 texture map.
Started doing some deformation tests, and all of a sudden, there's the PETER PAN POSE!
Johny: you, you...you must be a machine
Hollowmind: you must finish, the model and texture are awsome
Im working on this model
Shoulders and armpits will probably need more polys for good deformation though.
I have posted my first attempt at a model from scratch in a new thread (here), I am still working on it but I have learned a lot from the exercise. I would appreciate come crits/tips if you guys wouldn't mind. You can be brutal if you like, I have had no courses or anything so I am aware it probably sux lol
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Actually, this looks almost dead-on to one of the editors over at Gamespot. Except that guy is a wee bit heavier. Spooky!
I had to draw these for a class project...
Can't seem to change my viewport settings, so theres a bit of perspective distortion going on