It's supposed to be an older woman right Daz? I'd push the verts in her neck a bit, right now she has a tight neck that doesn't quite match her aged face. Slap a sub surface scattering shader onto her and you got another winnar!
[ QUOTE ]
Daz keeps looking for the "Subdivide" button on the clay...
[/ QUOTE ]
I swear to god, when I first started doing this I was looking for the undo button. Most useful too would have been some kind of mirror function. Someone needs to work on that stuff.
[ QUOTE ]
[ QUOTE ]
Daz keeps looking for the "Subdivide" button on the clay...
[/ QUOTE ]
I swear to god, when I first started doing this I was looking for the undo button. Most useful too would have been some kind of mirror function. Someone needs to work on that stuff.
[/ QUOTE ]
Yes, and YES. I also found it extremely hard to make stuff symetrical.
I did this recently in about 4 to 5 hours work, an admission assignment. Excuse the 'fancy' foto, but I had to present it in a nice way. Unfortunatly I didn't know using metal wire armatures in this type of clay is a no go, so right now it's drying (and shrinking, appearantly) and the arms which have thick metal wire running through them are quite simply breaking apart at all the joints, which sucks, because now I can't bake it either. It was only my second attempt so I'll have plenty of time to make better sculptures over the summer, still it's a bit of a shame.
I really want to try human sculpting as well, perhaps even from life, that stuff seems very hard but also very cool and rewarding. Awesome looking stuff Daz.
chi - did you model the face? It might be easier practicing textures on something with more standard proportions. The eyes seem very wide.
As for the skin; looks like you're only using the values of one color... its very monotone. Give it some red on the nose and cheeks, some blue/grey on his chin and lip, etc.
I tend to not show my stuff on forums. But since I've been watching you guys for a while now, I thought I'd contribute - however small the contribution might be
Im on break from school for a few months, so I thought I'd brush up on the ol' animation noggin.
Lucky me, I found the Sdk thread hidden in the Archives forum, so I gave some stuff a go
Trying to get hand on next gen models using Jistyles shader. (thx a lot for sharing it man)... It looks very diferent on this computer then on my work computer monitor, darker, with less color and less detail (hope u can see it well.. )
(BTW, anyone has a link for one of those monitor values fixing images? )
Sectaurs - Yeah I did model the head it's from a comic book character so am not aiming for realistic head proportions, I will try sort out the eyes. As for colours I still have to add the colours you mentioned. Thanks for crits.
vitor -- looks good man, I realise it's still early days sorry if some of this is obvious comments
in the shader, desaturate the reds a little and/or try seperating the diffuse colour a bit more (more grayed yellow)
your eyebrows are represented in the normal, but looks like it's poking in instead of out
For organics, make sure you do as much specular love as you give the diffuse.
Also, time to throw on some crap masks across all your texture passes more pigmentation, scar tissue, larger pores, moles etc (eg if a mole appears in diffuse, make sure it appears across the board in spec, normal, and trans in one form or another - it's very rare that anything appears in one map and not another).
Thanks Johny, ya, I was lookin to make something high end,as it stands it's about 2.5k, I'm going for about 5-6k with it and I just have lotsa polies to make it rounded, plus the vest i going to be brimming with pockets (it's a US Army soldier);
I'll probably post a topic once I got the subtlties of the uniform down, along with the backpack and then it's on to normal mapping! weeeee
that's lookin really sexy man... though I agree about the mirroring being too obvious. What about a metal window/port into the guy's guts or intestines or aborted fetuses or whatever it is he's got hiding in there?
Really impressive, katzeimsack... if you wanna hide the mirroring without adding anything else, i guess you could just move some vertices around on each side to make it less obvious.
or do what scooby and ferg suggested.
can't wait to see him finished! gonna animate it?
Replies
Daz keeps looking for the "Subdivide" button on the clay...
[/ QUOTE ]
I swear to god, when I first started doing this I was looking for the undo button. Most useful too would have been some kind of mirror function. Someone needs to work on that stuff.
I finished grim fandango again today, I can't get enough of it
I'm so sloooooowww......
Rota
[/ QUOTE ]
...Michael Jackson
based on the lancelot in a Wyeth painting
http://obson.org/forums/lancelot.jpg (sorry for the crappy scan)
[ QUOTE ]
I'm so sloooooowww......
Rota
[/ QUOTE ]
...Michael Jackson
[/ QUOTE ]
Deborah Harry
(really can't see how you can see an MJ in there)
[ QUOTE ]
Daz keeps looking for the "Subdivide" button on the clay...
[/ QUOTE ]
I swear to god, when I first started doing this I was looking for the undo button. Most useful too would have been some kind of mirror function. Someone needs to work on that stuff.
[/ QUOTE ]
Yes, and YES. I also found it extremely hard to make stuff symetrical.
I did this recently in about 4 to 5 hours work, an admission assignment. Excuse the 'fancy' foto, but I had to present it in a nice way. Unfortunatly I didn't know using metal wire armatures in this type of clay is a no go, so right now it's drying (and shrinking, appearantly) and the arms which have thick metal wire running through them are quite simply breaking apart at all the joints, which sucks, because now I can't bake it either. It was only my second attempt so I'll have plenty of time to make better sculptures over the summer, still it's a bit of a shame.
I really want to try human sculpting as well, perhaps even from life, that stuff seems very hard but also very cool and rewarding. Awesome looking stuff Daz.
think i'm almost done with this model except for some minor UV and texture tweeks.
about 10 min of zbrush:
texturing this:
my first high poly female head, anything stand out as weird or funky?
As for the skin; looks like you're only using the values of one color... its very monotone. Give it some red on the nose and cheeks, some blue/grey on his chin and lip, etc.
Still some adjustments to be made, but she is pretty much done I think.
quick liquify to show what I mean, the rest is purely personal preferences,
Im on break from school for a few months, so I thought I'd brush up on the ol' animation noggin.
Lucky me, I found the Sdk thread hidden in the Archives forum, so I gave some stuff a go
http://flow3d.net/feral.mov (~3mb quicktime)
model provided by: www.jodygallagher.co.uk
Oh and, you all rock
Hope to see more Sdk's!!
(BTW, anyone has a link for one of those monitor values fixing images? )
3000 tris
http://forums.unrealplayground.com/attachment.php?attachmentid=34993&stc=1
in the shader, desaturate the reds a little and/or try seperating the diffuse colour a bit more (more grayed yellow)
your eyebrows are represented in the normal, but looks like it's poking in instead of out
For organics, make sure you do as much specular love as you give the diffuse.
Also, time to throw on some crap masks across all your texture passes more pigmentation, scar tissue, larger pores, moles etc (eg if a mole appears in diffuse, make sure it appears across the board in spec, normal, and trans in one form or another - it's very rare that anything appears in one map and not another).
monitor calibration, make sure to try more than one:
http://images.google.com.au/images?q=monitor+calibration&hl=en
keep it up man!
Breast Octopuss
I'd hardly call it a Octobreast. More like a Hexabreast or even a Septobreast depending if you could the head or not.
lol awesome!
WIP
This may or may not become a Liberator player model in my really dying Sourcce mod.
Some shots with different lighting setup and wire (there are lot's of useless polys ) :
Slaught -> i'd add a few more tris on knees, elbows and shoulders... otherwise it will deform badly now hehe
Still very WIP, no head because there will be a series of heads separately that are randomly put on the player.
I'll probably post a topic once I got the subtlties of the uniform down, along with the backpack and then it's on to normal mapping! weeeee
some suggestions how to fill the belley area?
atm the mirrored textures are too obvios
or do what scooby and ferg suggested.
can't wait to see him finished! gonna animate it?
still working on him...