Looking very nice Johny. His feet could use some love to bring them up to the same aesthetic quality as the rest of the model though. The barefoot seems a little mishapen, and his right boot sole not kidney shaped enough. Nice work.
I was rummaging the boards in lurk-mode when I came across this:
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Its worth it for the handful of females on the board
[/ QUOTE ]
You sir are a liar! There's no such thing as females on this board.
[/ QUOTE ]
Yes... thats right... there are no females on the board
Between this post, the giant gaping seawhore & Ashat's new avatar... can you blame them?
[/ QUOTE ]
And then I thought...
That's IT! I'm coming back.
I have something to post, even. This weekend I reinstalled Quake 3 on a whim, played through it... and then I had a brain fart and decided to skin the least versatile model from the game: Bones!
Just a little start... I'm going to work on this from the bottom up, because if I finish the interesting parts first (face and torso), I get bored with the less interesting parts (limbs) and rush them.
The flat so far:
Ingame:
I'm thinking about texturing a whole bunch of Quake 3 models for practice (I need it, LOL). Maybe even all of them, if I can find the time and motivation.
And here's some shit I've been doing while I was away:
Yes, that's pixel art. Just when you thought making skins for Quake 3 was oldschool.
And a large pixel piece that's still a WIP. She's going to have clothes, hair and a weapon, but I made the naked body first as a study. It's my first serious attempt at drawing anything vaguely realistic.
BRAVO!!! Awesome post DemonPrincess, all very high quality art, and I am happy to see someone still making skins for q3. That bones looks awesome so far, looking forward to seeing it finished! Your pixel art is hottttt, you should hook up with some programmers and make a game for the Nintendo DS
Both are using the same base head, and have 30 minutes of work into each of them.
The plan is to be able to get far enough along in less than 30 minutes that I can start working on smaller details like surface/skin texture. So far I'm still not that quick with Zbrush, but doing these speed attempts definitely helps for learning shortcuts and quicker ways of doing things.
KDR: If you're gonna animate those lips the loops could be a lot better. Same with the eyes, you dont even have loops around the eyes..... Good loops shouldnt only be for sub-d models.
obson that mutant beaver thing rocks.
Only thing that bothers me is that you wasted so many polys on the teeth, while you could have done them with tiny alpha.
And put the polys into the joints.
The beardy texture on your frog guy looks kinda nasty, Obson, taking away a bit from what is otherwise a great model. I'm not entirely sure what its representing, but cleaning up the outer pixels a bit would improve the look significantly I think.
[ QUOTE ]
I was rummaging the boards in lurk-mode when I came across this:
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Its worth it for the handful of females on the board
[/ QUOTE ]
You sir are a liar! There's no such thing as females on this board.
[/ QUOTE ]
Yes... thats right... there are no females on the board
Between this post, the giant gaping seawhore & Ashat's new avatar... can you blame them?
[/ QUOTE ]
And then I thought...
That's IT! I'm coming back.
I have something to post, even. This weekend I reinstalled Quake 3 on a whim, played through it... and then I had a brain fart and decided to skin the least versatile model from the game: Bones!
Just a little start... I'm going to work on this from the bottom up, because if I finish the interesting parts first (face and torso), I get bored with the less interesting parts (limbs) and rush them.
The flat so far:
Ingame:
I'm thinking about texturing a whole bunch of Quake 3 models for practice (I need it, LOL). Maybe even all of them, if I can find the time and motivation.
And here's some shit I've been doing while I was away:
Yes, that's pixel art. Just when you thought making skins for Quake 3 was oldschool.
And a large pixel piece that's still a WIP. She's going to have clothes, hair and a weapon, but I made the naked body first as a study. It's my first serious attempt at drawing anything vaguely realistic.
I chose to drop the cartoon eyes, the face looked like it could use a set of proper eyes. Everything from the concept is implemented, now I'll see what else I should add. The total comes to ~10k triangles. I'm thinking of adding something to the left forearm to break up the symmetry, plus maybe some pouches to the belt.
Hey KDR, this is looking pretty cool.
I think the eyes might be slightly too far apart (generally there's one eye width between human eyes, although obviously this varies).
Also I've noticed in the past few models you've made, the posture seems imbalanced, the weight of the model is distributed poorly.
I did a quick Liquify of your image in Photoshop to give an example of how I think the figure could look more dynamic even when she's not moving. Basically I just moved the legs back, bent the elbows back, put more curve in the spine - I think it ends up looking more dynamic and believable, and these are all quick and minor tweaks (soft selection is your friend).
Also turning the feet outwards slightly will help her look more balanced and believable.
Yeah i should start doing the same as you Justin, not post untill decent looking.. but crap, here is what ive doing between studying for exams. Lot's of stuff to fix, mainly those Zbrush-noob-bumpy-surfaces, left some more gear, boots, symmetry... aiming for a next gen ingame char, around 10000 tris, JIStyles skin shader, some reflection maps on the helmet glass..
Sorry for big image.. and GO GO GO PORTUGAL!!! this World Cup wil be OURS!!!!
Replies
And his sandle isnt really a sandle. Hes just happens to be standing on a piece of wood it seems...
Otherwise, very cool.
Looking very nice Johny. His feet could use some love to bring them up to the same aesthetic quality as the rest of the model though. The barefoot seems a little mishapen, and his right boot sole not kidney shaped enough. Nice work.
can't wait to see him finished! gonna animate it?
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thx
I'm a map artist at work, therefore I never rigged anything
But I'll try!
Vitor: improving fast! lookin' good man
Seriously, nice work.
5750 tris and one 1024er (color,normal,specular,glow)
Metal and skinparts are mixed, therfore I don't know how to use skin shaders or other fancy things
[/ QUOTE ]
The keyword here is mask.
[ QUOTE ]
Metal and skinparts are mixed, therfore I don't know how to use skin shaders or other fancy things
[/ QUOTE ]
The keyword here is mask.
[/ QUOTE ]
Realtime model with two shaders seperated by a mask? hmm thats nextgen, isn't it?
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Its worth it for the handful of females on the board
[/ QUOTE ]
You sir are a liar! There's no such thing as females on this board.
[/ QUOTE ]
Yes... thats right... there are no females on the board
Between this post, the giant gaping seawhore & Ashat's new avatar... can you blame them?
[/ QUOTE ]
And then I thought...
That's IT! I'm coming back.
I have something to post, even. This weekend I reinstalled Quake 3 on a whim, played through it... and then I had a brain fart and decided to skin the least versatile model from the game: Bones!
Just a little start... I'm going to work on this from the bottom up, because if I finish the interesting parts first (face and torso), I get bored with the less interesting parts (limbs) and rush them.
The flat so far:
Ingame:
I'm thinking about texturing a whole bunch of Quake 3 models for practice (I need it, LOL). Maybe even all of them, if I can find the time and motivation.
And here's some shit I've been doing while I was away:
Yes, that's pixel art. Just when you thought making skins for Quake 3 was oldschool.
And a large pixel piece that's still a WIP. She's going to have clothes, hair and a weapon, but I made the naked body first as a study. It's my first serious attempt at drawing anything vaguely realistic.
Linked out for nekkidness.
http://img.photobucket.com/albums/v19/wayuki/wayuki-angel_wip02.gif
This stuff looks great. Really nice pixel art, and the Bones texture is shaping up nicely. Quality work!
Can u show diferent views?
I started the modeling on this fellah :
http://www.guntharf.easynet.be/indian_wip01.jpg
Damn, long time since my last HP model in max
Both are using the same base head, and have 30 minutes of work into each of them.
The plan is to be able to get far enough along in less than 30 minutes that I can start working on smaller details like surface/skin texture. So far I'm still not that quick with Zbrush, but doing these speed attempts definitely helps for learning shortcuts and quicker ways of doing things.
http://mitglied.lycos.de/KDR_11k/pics/pimp/messingaround.jpg
Exspecially the nose area looks like a ugly mess, and try to avoid tris.
EDIT: Better now?
Only thing that bothers me is that you wasted so many polys on the teeth, while you could have done them with tiny alpha.
And put the polys into the joints.
<font color="lime">ACID RIFLE!</font>
Or something.
Done for the CGTalk MGAC. Texture probably isn't final but it's a quick job overall.
I was rummaging the boards in lurk-mode when I came across this:
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Its worth it for the handful of females on the board
[/ QUOTE ]
You sir are a liar! There's no such thing as females on this board.
[/ QUOTE ]
Yes... thats right... there are no females on the board
Between this post, the giant gaping seawhore & Ashat's new avatar... can you blame them?
[/ QUOTE ]
And then I thought...
That's IT! I'm coming back.
I have something to post, even. This weekend I reinstalled Quake 3 on a whim, played through it... and then I had a brain fart and decided to skin the least versatile model from the game: Bones!
Just a little start... I'm going to work on this from the bottom up, because if I finish the interesting parts first (face and torso), I get bored with the less interesting parts (limbs) and rush them.
The flat so far:
Ingame:
I'm thinking about texturing a whole bunch of Quake 3 models for practice (I need it, LOL). Maybe even all of them, if I can find the time and motivation.
And here's some shit I've been doing while I was away:
Yes, that's pixel art. Just when you thought making skins for Quake 3 was oldschool.
And a large pixel piece that's still a WIP. She's going to have clothes, hair and a weapon, but I made the naked body first as a study. It's my first serious attempt at drawing anything vaguely realistic.
Linked out for nekkidness.
http://img.photobucket.com/albums/v19/wayuki/wayuki-angel_wip02.gif
[/ QUOTE ]
AWESOME!
keep rockin those pixels!
and welcome back from lurk mode. kick some boy ass
I chose to drop the cartoon eyes, the face looked like it could use a set of proper eyes. Everything from the concept is implemented, now I'll see what else I should add. The total comes to ~10k triangles. I'm thinking of adding something to the left forearm to break up the symmetry, plus maybe some pouches to the belt.
I can see another great painting coming very soon, GL!
I think the eyes might be slightly too far apart (generally there's one eye width between human eyes, although obviously this varies).
Also I've noticed in the past few models you've made, the posture seems imbalanced, the weight of the model is distributed poorly.
I did a quick Liquify of your image in Photoshop to give an example of how I think the figure could look more dynamic even when she's not moving. Basically I just moved the legs back, bent the elbows back, put more curve in the spine - I think it ends up looking more dynamic and believable, and these are all quick and minor tweaks (soft selection is your friend).
Also turning the feet outwards slightly will help her look more balanced and believable.
Hope that helps!
started on my general. keeping track of progress/critiques HERE!
jj:Dats right johny, bang that computer!...you perv
A muchacha with game art skillz?, rare breed, at least in the cave i live in.
Beaver mutant pwnz.
Sorry for big image.. and GO GO GO PORTUGAL!!! this World Cup wil be OURS!!!!
Looking good ferg.