ATM I'm working on Misc Models for our new Q2E engine based game called "OverDose". http://www.quake2evolved.com/overdose So in between new engine tests with high poly terrain and blending i'm making misc models for the map with local maps and specular.
Good stuff Odium, I didn't know people still modded with tech as old as Q2. Is there any reason that you guys haven't switched over to Q4 or UT2K4?
Optimized and unwrapped to use for some texturing practice...
I don't think I'll be able to get started on him until next week; I've got too much work right now. I guess I could host it somewhere if anyone else is bored and wants to take a crack at it.
Zcubed: Yeah, Quake 2 is open Source and our engine ahs the features of D3/Q4 really anyways. Its per pixel lit, has support for MD5, materials, vertex fragment programs etc, plus we are adding our own physics engine soon as well, so its gonna be a question of do we want to make a mod, or a game. If we go with Q4 tech then it limits us
Ah, ok. I didn't realize you guys were making an entire game; that makes sense then. Nice work on the environmental stuff, and best of luck to your team.
Thats a really hard face to model marine. Good luck on getting the proportions down. Whats most off right imo is that the jaw isnt strong enough. Right now its coming in toward the face from the ear, but it should jut out more like in the picture. The brow also might need to be a tad bit higher. The mouth should be closer to the nose I think. And the chin has harder angles in how it juts out. And your neck looks a bit blobby...
The first of six characters I'm making for a portfolio update. I'm Finally taking the initiative to work on things at home. His name is 'Smash'...for now.
The girl is stunning donmario. Really nice work there. On both models the feet could use tweaking perhaps. Hers are very narrow in front ortho ( but perhaps you have a lot of fov ), and his have a sort of bulbous clown shoe thing going on. But good work.
Do you think so? I pictured it being almost like a plated corset. I wanted it just under his pecs. I suppose I could drop it down lower and see how that looks. How do you picture it looking?
Edit: now that I look at it again, I see what you are saying. In the drawing there is much more chest showing than on the model. Good call.
Worked on smash a bit more. Dropped the top of his armor down, straightened his legs out, attached his hands, sculpted the horns a bit. Comments welcome.
Yeah, I totally agree. I'd been eyeballing that, actually, but I was putting work into areas that needed things that were more drastic than that. I actually haven't put much work into his face yet, I still need to refine what little face is poking out of his helmet, with more edge loops around his mouth for deformation...and mouth interior, teeth, tounge, etc.
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another one to add to my non-gargoyle model collection...
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Yay for non gargoye models
But his head looks a bit too round.
LOL
Etienne
I'll post a few shots here in diffuse lit only, and the rest can be viewed and downloaded here: http://www.quake2evolved.com/blurforum/s...p;threadid=2518
Crate Texture (Click for high res):
Like I said, I have done more and they are on the site above but progress is slow as its only me really doing anything ATM.
Optimized and unwrapped to use for some texturing practice...
I don't think I'll be able to get started on him until next week; I've got too much work right now. I guess I could host it somewhere if anyone else is bored and wants to take a crack at it.
Something about it is just totally, proportionally wrong, and he looks way too static, but what should I do to fix that?
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Change the skirt to something that's less flat? Like pants with a sash around the side or something...
Started the this a long time ago...maybe i can finally finish it now.
need to fix eyes and smoothen out some of the features, makes him look old-manish currently
Still, a nice start. Keep it up
His ears are a bit gigantic though, and a wee bit high up.
The topic link is in my sig.
it's my last work, 3278 tris
The lips are a mess.
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Edit: now that I look at it again, I see what you are saying. In the drawing there is much more chest showing than on the model. Good call.
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|_ <----so instead of this
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\_ <----you have this
Yeah, I totally agree. I'd been eyeballing that, actually, but I was putting work into areas that needed things that were more drastic than that. I actually haven't put much work into his face yet, I still need to refine what little face is poking out of his helmet, with more edge loops around his mouth for deformation...and mouth interior, teeth, tounge, etc.
and the control cage wire.
Based loosely on this cartoon concept.
I dusted this old model off today, gonna work on the spec color map next to make it sparkle:
to compare him to the old model
I just have to say that Asian women can be very beautiful: