The ears are much better, they have more volume and less awkwardly sharp edges.
And the pores on the tip of the nose bother me for some reason, it would look better with smooth skin there.
lookin' cool MoP, although I still think the ears lack volume/fleshy feeling...hard to render tho, I know, but he would really benefit from this, the rest of the model is pretty damn cool
details on the lips are nice
Paul, that's really damn nice. The pores look fine I think. If you're done you're done, but If you were to pick it up again I'd re-examine where the bottom of the nose in between the nostrils joins the face. In reality, that's actually a really complex connection and worth spending the time on If you can.
lol NICE! hehe add more detail to the flesh it looks mostly blobby, especially the places where the inorganic stuff goes into the flesh. shaping up pretty cool!
Eh mop, that looks great. I think the brow looks too sharp, the skin looks very tight around that area. The bags under his eyes suggest his skin sags a bit. I may be too anal, but if I had to say one thing about the model that'd be it. Great work.
The eyes were the first thing that jumped out at me. The eybrow's distance relative to the eyeball is fairly fixed. So you have to have a trade off between showing more eyelids (a more youthful, femenine eye shape) versus showing more of the upper eye pouch. The more of that pouch you have the less of the upper eyelid you'll see because it droops down. Very common on older folks.
Also, keep in mind the round shape of the eyes and how the lids countour that shape. Your eyes felt really flat (could have been due to the lack of specular). But forcing the highlight towards the center of the eyelids gives it a much more round effect.
Another thing to consider is the thickness of the lids and to try and show the inside pink area. This'll really bring your eye structure to life and add that much more believability to your work.
Here's an example of what I'm talking about:
Having some kind of eyelashes and having them cast shadows on the eyeball would really help, too.
The mouth area... be careful not to add a harsh line to seperate the lower lip from the face. The only thing that really distinguishes the outer corners of the lower lip from the face is the value change. The planar change that happens is more eviden in the center... where you get an upside-down U type of shadow being cast.
You got the corners of the lips pretty good.
The nose is kind of tricky... specially around the nostril area. It's kind of hard to describe in text, so try and look up reference. Try and look at what's going on in the shadow areas under the nose.
The best way to think of it is to not have the nostril cut into and stop at the upper mouth. Have it swoop on top and continut towards the center of the noise. Try and get the plane betwem the upper mouth and the very bottom of the nostril.
It also helps to just paint in the black of the nostrils... it's always kind of goofy when light reflects back up into the nostrils in 3d renders.
OK, I retract my earlier "self-propelled rotating arse in space" comment, SouL
Thanks for those pointers. I agree with the majority of them, however what you said about the lower lip harsh edge I'm gonna have to disagree with. Some people have them, some don't - the photo ref I'm working from shows a distinct hard edge highlight over where the value changes from chin to lower lip (take a look at this ref image) - I maybe made it too pronounced, yes, but I don't think it needs to be smoothed out quite as much as you think.
Good call on the eyelids and definition/height of the eyebrow line, I compared with my refs again and realised I mustn't have been paying much attention to that area.
I think the appearance of the eye seeming flat is just like you said a specular and lighting issue, since I built the lids over the sphere of the eye and the eyelid shape on the model extends to the limits shown on the reference. Possibly I made him a little too squinting, which is hiding the spherical shape a little.
Cheers for the paintover and crits though, good help!
After I remove the icepack, I use a deep
pore-cleanser lotion. In the shower, I use a
water-activated gel cleanser, then a honey-almond body
scrub, and on the face an exfoliating gel scrub. :P
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Rockstar he looks like christian bale from batman begins.
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Erm yeah, as mentioned above!
Too gaunt for batman begins though. The model is recognisable, but I don't think I'd have got it without the profile shot (which is pretty spot on). The front and 3/4 view seems off. Not quite sure how yet. Looks good though mate. Definitely recognisable.
fordy: Looks decent, but -really- flat. You could have some of bricks sticking out or be recessed and have some shadow casting in there. Vary the brightness and color values of the bricks, right now it just looks like one solid piece with grout carved into it.
tinman: Looking pretty hot. He's positively repulsive. I'm still undecided on his face... It just seems to lack character for me. You using that intersection technique we talked about yesterday, or did you figure something else out?
Vitor: Looks like a young'en. But isn't the nose too high up on the face? I thought the bottom of the nose was 2/3 the distance between the line of the center of the eyes and the line of the mouth...
Replies
OK, I'm calling him done. Altered the cheekbone and cranium areas a little, did some work on the ears to make them look more natural.
And the pores on the tip of the nose bother me for some reason, it would look better with smooth skin there.
details on the lips are nice
This is pretty comprehensive ref:
www.daz-art.com/mouthrotate.mov
cheers for the crits guys, now i know what to look out for on my next head
The eyes were the first thing that jumped out at me. The eybrow's distance relative to the eyeball is fairly fixed. So you have to have a trade off between showing more eyelids (a more youthful, femenine eye shape) versus showing more of the upper eye pouch. The more of that pouch you have the less of the upper eyelid you'll see because it droops down. Very common on older folks.
Also, keep in mind the round shape of the eyes and how the lids countour that shape. Your eyes felt really flat (could have been due to the lack of specular). But forcing the highlight towards the center of the eyelids gives it a much more round effect.
Another thing to consider is the thickness of the lids and to try and show the inside pink area. This'll really bring your eye structure to life and add that much more believability to your work.
Here's an example of what I'm talking about:
Having some kind of eyelashes and having them cast shadows on the eyeball would really help, too.
The mouth area... be careful not to add a harsh line to seperate the lower lip from the face. The only thing that really distinguishes the outer corners of the lower lip from the face is the value change. The planar change that happens is more eviden in the center... where you get an upside-down U type of shadow being cast.
You got the corners of the lips pretty good.
The nose is kind of tricky... specially around the nostril area. It's kind of hard to describe in text, so try and look up reference. Try and look at what's going on in the shadow areas under the nose.
The best way to think of it is to not have the nostril cut into and stop at the upper mouth. Have it swoop on top and continut towards the center of the noise. Try and get the plane betwem the upper mouth and the very bottom of the nostril.
It also helps to just paint in the black of the nostrils... it's always kind of goofy when light reflects back up into the nostrils in 3d renders.
Hope that helps.
Thanks for those pointers. I agree with the majority of them, however what you said about the lower lip harsh edge I'm gonna have to disagree with. Some people have them, some don't - the photo ref I'm working from shows a distinct hard edge highlight over where the value changes from chin to lower lip (take a look at this ref image) - I maybe made it too pronounced, yes, but I don't think it needs to be smoothed out quite as much as you think.
Good call on the eyelids and definition/height of the eyebrow line, I compared with my refs again and realised I mustn't have been paying much attention to that area.
I think the appearance of the eye seeming flat is just like you said a specular and lighting issue, since I built the lids over the sphere of the eye and the eyelid shape on the model extends to the limits shown on the reference. Possibly I made him a little too squinting, which is hiding the spherical shape a little.
Cheers for the paintover and crits though, good help!
It's a good head... just missing some elements that make it more complete, I guess.
Fairly pathetic attempt at working out high poly male arms.
Also, too small for the body.
pore-cleanser lotion. In the shower, I use a
water-activated gel cleanser, then a honey-almond body
scrub, and on the face an exfoliating gel scrub. :P
am I right?
nice Rockstar.
Rockstar he looks like christian bale from batman begins.
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Erm yeah, as mentioned above!
Too gaunt for batman begins though. The model is recognisable, but I don't think I'd have got it without the profile shot (which is pretty spot on). The front and 3/4 view seems off. Not quite sure how yet. Looks good though mate. Definitely recognisable.
Can anyone recongnize this guy? Probably not as recognizable as yours though rockstar.
Rockstar: Yours is recognisable but somehow looks like your War General too
Nice rockstar. Looks like him
Can anyone recongnize this guy? Probably not as recognizable as yours though rockstar.
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It looks a little like Heinrich Himmler
Mop: Its only a little zbrush.
I had some crappy pictures to work off of... and they were from different ages. I was worried he didnt look like him.
Lizard skin?
Suprore ,I made you a real quick paintover.
Looks cool, but what kind of material is it supposed to be?
Lizard skin?
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err, almost, supposed to be an ancient wall
tinman: Looking pretty hot. He's positively repulsive. I'm still undecided on his face... It just seems to lack character for me. You using that intersection technique we talked about yesterday, or did you figure something else out?
very nice work in this thread lately
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Indeed. Time to drag down ze durchschnitt!
SO repulsive, yet huggable at the same time.
(if you wanted to get crushed, o'course.
look familiar?:
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Can't tell who he is, but the mesh looks really good so far!
Mind showing wires?