yes Lee3dee I do...just not at the moment...my photoshop keeps randomly freezing when using tools, and i can't make it stop, so until i get a working version or fix my computer, I myself can't just yet
I'm making a mod that this will be going in, but no engine as of yet
and you nailed my inspiration on the head good call
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More brushing up of long lost skills, concepting this time. Very cliche I know..
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Very Appleseed / silent mobius I'm loving the colours, very appealing. In all it's a great concept and I can see a fine model being made during a production process.
I'd suggest drawing all the way down to the feet next time though, because reading the pose loses some of it's dramatic impact without feet.
Appleseed inspired for sure. I ran out of paper for the feet and didn't feel like adding them in Photoshop, which was maybe subconcious since I hate drawing feet. I'll try to plan the layout better for my next one though
Did some quick fixure, but i belive the best would be to start over... perhaps i'll do a new one today. Anyways here is the lastest (and last :d) update:
Nice stuff there Vitor, it has a lot of character.
However you should probably get some reference for the nostrils and under the nose, your structures there aren't really correct... the nostrils are far too big, is my main issue with it.
Good work though, Hawken I like your pixelling too.
That shotgun looks too smooth.
Much like if Apple made shotguns instead of computers and made it out of poor quality chineese plastic. Though it may just be the render ,I'm sure the lowpoly will give it a sharper look.
Errr... I did my first ever zbrush experiement. It came out kinda fugly and really wierd but I am getting the hang of all the tools and stuff zbrush has to offer.
I started from a deformed sphere and got a deformed monster blob with a nose.
Hell yea, I just thought it would be a good idea to post my first and get some helpful tips and stuff. I know these things are just a bunch of revolting blobs ;p. Just getting into zbrush today, trying to get used to the interface and tools. I don't know how you guys do it for a living.
After practicing a bit, I couldn't resist remaking this sucker again (sorry). Gargoyle 2006 (Quake4) here we come. 3000 triangles (and yes I am getting better at modeling penis, i was quickly able to do his glans under there. yep )
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Seriously though, pretty cool. Much further than I've ever gotten with animation.
Totally remade from scratch Dropship that im working on
DarthRevanII: cool, drop ship reminds me of Alien 2/Halo. Are you going to be texturing it?
I'm making a mod that this will be going in, but no engine as of yet
and you nailed my inspiration on the head good call
http://www.planetgargoyle.com/openarena/shooty.avi
yeah i'm back into gear with this officially. I'll have a new release by the 25th.
I think she needs something on her back to mimic the sweeping protrusions on her helm.
More brushing up of long lost skills, concepting this time. Very cliche I know..
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Very Appleseed / silent mobius I'm loving the colours, very appealing. In all it's a great concept and I can see a fine model being made during a production process.
I'd suggest drawing all the way down to the feet next time though, because reading the pose loses some of it's dramatic impact without feet.
Did some quick fixure, but i belive the best would be to start over... perhaps i'll do a new one today. Anyways here is the lastest (and last :d) update:
hawken-> that looks lovely really nice.. For what is it?
However you should probably get some reference for the nostrils and under the nose, your structures there aren't really correct... the nostrils are far too big, is my main issue with it.
Good work though, Hawken I like your pixelling too.
I'll try to fix the nostrils, but starting a new arm now
next some normalmapping fun
http://www.planetgargoyle.com/openarena/newwephits.avi
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That shotgun looks too smooth.
Much like if Apple made shotguns instead of computers and made it out of poor quality chineese plastic. Though it may just be the render ,I'm sure the lowpoly will give it a sharper look.
new plasma, rail and explosion wephits. mmm shader fun.
http://www.planetgargoyle.com/openarena/newwephits.avi
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LOVE the bullet hits! The others weren't as visually unique, but the bullet hits looked like shooting water.
still work in progress this one.
[EDIT]= done i think...
Cheers very much!
Jody
I started from a deformed sphere and got a deformed monster blob with a nose.
http://img469.imageshack.us/img469/9431/newdude9de.png
what can i say...im addicted to zbrush
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I think this one is worth pimping:
(EDIT: Fixed image)
...the machine keeps going! Only 14 more screens to go...bah