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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Information About Polycount & New Member Introductions

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Information You Should Know About the Polycount Forum




Here are some things you should know about the Polycount Forum.

 




New Members


Welcome to Polycount! Please reply to this thread with a little info about yourself.

Can't send messages?
You need to confirm your email address before you can send private messages, change your profile picture, edit your signature, etc. When you sign into Polycount, there should be a small popup message in the lower left corner: "You need to confirm your email address. Click here to resend the confirmation email." Follow the instructions and you should be good to go!

Post needs approval?
If you try to post but you see a message like "Your comment will appear after it is approved", this means your text has caught the attention of our Spam filter. Don't make multiple posts, they'll just keep getting blocked. Once a day or so, we process a list of posts needing approval, to ban spammers and to verify members. If a full day has passed and you're still having trouble, send an email to helpdesk@polycount.com

Help with your account?
If you need assistance with your account, like changing your username, please send an email to helpdesk@polycount.com

Help with Topics or Replies?
Feel free to message one of the moderators.

New Accounts are Limited
New accounts are subject to aggressive filtering by our automated spam-fighting bots. Go bots! Once you have posted three times, and are thus promoted from rank "null" to rank "vertex", you will be removed from their filtering. These limits help us combat spammers. Become a part of the Polycount community! Give a few people some thoughtful critiques.

If you have an adblocker installed, this may prevent the Forum Ranking system from updating your rank, and thus it won't be able to grant you the new permissions.

 




No Duplicate Accounts


We don't like people making multiple accounts. One account per person is enough. If we see duplicate accounts we'll give you a warning, then delete the newer one.

 




Asking for Help


We are here to help, but like to see people who try to help themselves.

  1. Try to find an answer by Searching the forums. Technical Talk is a great place to start.
  2. Try to find an answer by searching the Polycount Wiki.
  3. Try to find an answer by searching the Web.
  4. Try to find an answer by reading the manual.
  5. Try to find an answer by experimentation!
  6. Include your findings in your post, so we know what you've tried already.
How To Ask Questions The Smart Way.

 




Always Search


As points 1 and 2 already mentioned, you should search for answers to your questions before posting a new thread.

You should also consider performing a search before posting a new thread if you think there is a good chance someone should have already made such a post - for example there may be a new art package, plugin, game or film just released that you want to announce.

If you are getting an error message, the fastest way to find the answer is to use that message as your Search text. For example, you can search the forums for "Your comment will appear after it is approved" This works great in web searches too.

 




Use Meaningful, Specific Subject Headers


When creating a new topic, consider the title carefully. The title is your opportunity to attract people to your thread, so it's in your own best interests to use it properly.

Stupid:
 HELP ME!!

Smart: Help me get a model imported into Unreal?

Smarter: [Unreal] model import, wrong size?

  1. If you're using specific software, put that first. Experienced users want to share their knowledge, so make it easy for them find your thread.
  2. Try to be as specific as you can in the topic title. Summarize the exact problem you're having. Others who know the exact solution are more likely to click on your thread to help you out.
  3. Add a question mark to distinguish your thread as a call for help. Without a question mark it might be a thread that's sharing something you've learned. A question mark is a call to action, pulling people in who want to help.
  4. Some excellent info here on how to ask questions online. How To Ask Questions The Smart Way Not exactly the same community as we have here, but they do share a lot of the same etiquette. Just replace "hackers" with "polycounters". An excellent read.

 




Don't Use AI for Replies


Polycount doesn't allow the use of AI tools to help you generate answers.

We’ve seen it again and again, these algorithms snip and combine sources, often producing inaccurate results, because they lack the necessary context. Then they present their results as facts, and most users accept them without seeking (clearly necessary!) verification.

If you must use these tools, use them smartly. Don't accept their output at face value. Verify sources if provided. If no sources are linked, then it's best to simply treat the answer as pure bullshit. Seek to verify the output by reproducing it manually yourself.

If you see AI-generated text in replies, please use the Flag: Report function to let us know. We want the forums to be a source of usable information, not a bunch of AI slop.

 




Forum Tricks


The Polycount Forums run on the Vanilla platform. Here are some handy tools you might not know about:

  • You can drag images from your desktop directly into your post edit. The post editor supports drag-and-drop!
  • If you don't like drag-n-drop, or are on mobile, you can embed images using the Upload Image button, which looks like a landscape picture .
  • To host your images externally, just paste the full URL of the image and press the Enter key. Make sure the URL ends in .jpg (or whatever image format you're using).
  • Youtube and Vimeo can be embedded, paste the web address and press Enter. For example: https: //vimeo.com/100147486 or https: //www.youtube.com/watch?v=_veq6Q51Zlg (remove the space after the https: )
    • Our forum software can't embed Youtube unless it's formatted like so:
      https: //www.youtube.com/watch?v=tjf-1BxpR9c
      Specifically the /watch?v= part.
      Use the Youtube "Share" button, copy/paste that URL back into Youtube and visit that page. You want the new URL it makes. Paste that URL into your post and press the Enter key.
  • # symbol in front of any text will create a Hashtag. This makes a link which searches the forums for that word. For example: #mini-tuts. Use single words or hyphenated words, just like with Twitter.
  • @ symbol in front of someone's username will create a Mention. It sends a notification to that user, and creates a link to their profile. For example: @r13. For names with a space (grandfathered!) use quotes like this: 
  • Want to link to a specific post? The time or date stamp right after each poster's name is a clickable link... copy/paste it into your own post.
  • The latest posts: http://polycount.com/discussions
  • Your bookmarks: http://polycount.com/discussions/bookmarked
  • Your threads: http://polycount.com/discussions/mine
  • Your drafts: http://polycount.com/drafts

 




Give Insightful Feedback


Polycount thrives on constructive criticism. It's one of the defining attributes of our members. If you like someones artwork then take the time to explain why rather than cluttering a thread with random words like "Nice" or "Cool".

Similarly, if you don't like the artwork then be polite enough to offer advice on how it could be improved. And with that said...

 




Respect Your Fellow Artists


Some simple guidelines for showing respect to other artists of Polycount.
  1. Be courteous, polite and show respect to others. Use of the forums is a privilege, not a right.
  2. Engage your brain before your mouth. You are responsible for your own words and any harm they may cause.
  3. Don't post irrelevant nonsense in any of the non-General Discussion forums
  4. If you are posting controversial content which may offend some people, there is always a chance one of our moderators will remove it. If its removed, that is final and it will not return.
  5. Critiques and responses to images are to be constructive and related to improving the quality of the artwork. Our members love to see others improve and succeed. Always keep this in mind when posting.

 




Make Your Artwork Easy to View


When seeking advice about how to model something, include screenshots of your model. Provide an image of both the subdivided shaded model, and the unsubdivided shaded wireframe. For example:


Please be considerate of our viewers on mobile. Also, the longer people have to wait for your images to load, the less likely your work is going to be seen.
  • Please downsize your images to 1600 or less before attaching or embedding.
  • JPG compression doesn't matter if you're uploading to Polycount; all images are recompressed automatically. Resolution is what controls the file size.
  • PNG format often makes very large image files. PNG makes huge files unless you have large areas of empty flat color; best to avoid PNG. Saving a JPG converts a 8MB PNG down to a 128kb JPG, and looks virtually identical.
  • It's also a good idea to brand your images, so people who download or share your images can find you later. For more info see Your Portfolio Repels Jobs and the wiki Portfolio page.
  • We don't use BBCode tags here, like [IMG]. Just use the Upload Image button (which looks like a landscape picture ), or for externally-hosted images just paste the full URL (starting with https and ending with jpg or gif or png) and press Enter.

 




Embedding Images


There are three ways to embed an image in your post:

1. Save your image onto your computer, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post editing field.
- or
2. Save your image onto your computer hard drive, edit your Polycount post, click on the Upload Image button (landscape icon ), find the image in the folder on your computer, click OK.
- or -
3. Upload your image to the web host somewhere, like Imgur etc. Copy the full URL of the image. This URL must start with https: and end with the image extension, .jpg or .gif or .png (we recommend jpg). For example: http://i.imgur.com/qobP07W.jpg You can usually get this URL by right-clicking on a web image and choosing "Copy Image Address" or similar, each web browser is slightly different. Then edit your Polycount post, paste your image URL, and press the Enter key.

 




News and Banners


We're constantly on the lookout for forum posts to showcase on the front page. Usually it's simply what the moderators think is great or worthy of attention.

In the end the decision to promote or not is solely ours, but we do highly value our members' opinions.

If you see something you think should be showcased, contact one of us. The only thing we ask is that you send someone else's post, not your own.

Banner images represent what we think of as the best of the most recent posts. Banners require you to make threads. We can't banner a reply in a thread, for example something from a What Are You Working On? thread. You can read about how this works in Your art in the Polycount banner!

 




The Polycount Forum Is Not Necessarily Safe For Work


Expect to see nudity and swearing. We're adults here. Well, most of us are. And as such the conversations tend to be PG-13 or greater. This is not a free pass to use derogatory words or be disrespectful to any one individual or group of people.

 




Avoid Necro Posts


Necro means to reply to a thread more than 1 month old, only to add a small comment. This annoys others who are subscribed to the thread, since it doesn't add significant information.

However it's ok to reply in an old thread if you have substantial information to add to the subject, or a question to ask about technique. Old threads appear when people are searching for that particular subject, so it would be useful to others if you added relevant current information to the existing thread, or revived a conversation by asking about technique.

It is NOT helpful to dig up an old thread to add a critique or to praise, since the original poster is probably no longer working on that project.

Only post if you have have a significant question, or want to add information that will be generally helpful to others working on similar problems with current software/hardware.

 




The Polycount Forum Hates Spam


We don't want to buy your WOW gold, mobile phones or shoes. We already know where the porn is on the internet, so we don't need links to that either.

Post any of this and you will be banned.

Actually, you're best off not advertising anything on this site that isn't helpful to creating or learning about videogame art.

 




The Polycount Forum Does Not Condone Software Piracy


Polycount does not condone piracy nor do we allow links to pirated games or software. We understand there's a piracy discussion to be had, however Polycount will not be used as a platform for speaking out in favor of piracy, thus threads centering around piracy may be removed/deleted. If you are linking directly to the source for illegal copies of software you will be permanently banned without further warnings.

 




Self Promotion


Become a part of the community before you start promoting your own paid content.

We generally discourage people from posting ads for their own products, unless they are regular contributors to the community and share some information about how they made their artwork. Be a part of the community. This is an artist forum where we critique each other's artwork, discuss techniques, and share workflows.

Please read the section descriptions in the forum root. If you want to promote your own project, and you are a regular member of the community, you are encouraged to do so in the appropriate subforum.

Please post in Technical Talk if you've created software or service directly relevant to game artwork. We simply ask that you explain your service in detail, and post updates in the same thread rather than make new ones.

Use one of the Showcase sections (3D, 2D, Animation) if you've created a tutorial or some sort of content you want to sell. If you're selling something specific to an asset store, please do so in the User Generated Content section.

General Discussion is the place to discuss OTHER people's projects, for example the latest FPS you played, or a cool art app you found.

 




The Polycount Forum is Not Your "blog"


What we mean by this, is please don't create mindless threads that are off-topic to the Polycount Community.

If you have a topic of reasonable discussion to post, then by all means, please post away and let the intelligent discussion begin. However, we do not want to see random posts of "I ate cookies today" or "My car is blue", or rants about gaming culture. Even within the General Discussions forum, there is no place on Polycount for such threads. They provide no topic for discussion and are generally useless and become filled with useless replies.

"More art, less words" is a good mantra to go by when considering yourself a contributing member of the Polycount community.

If you find something you find just outrageously hilarious on the web, by all means, post it in the 'Thread of Awesomeness'. Other than that, pass it around in instant messengers and emails and keep it off of the forum.

We generally hand out Warning Infractions for such threads, so please think about what it is you'd like to post, and how it will benefit a community of videogame artists.

 




Flags: Spam, Abuse, Report




Flag: Spam
  • Subtracts 1 from a post's score.
  • Removes 1 point from the author's overall score.
  • Posts with -5 points are automatically removed for moderation (in Spam Queue).
Spam is anything which looks like someone selling something that's not related to the topic at hand, or posting nonsense commentary and they have a link in their signature that goes to a dubious website selling something.

Flag: Abuse
  • Subtracts 1 from apost's score.
  • Removes 1 point from theauthor's overall score.
  • Posts with -5 points are flagged for moderation (in Moderation Queue).
  • Posts with -10 points are automatically removed for moderation (in Moderation Queue).
Abuse would be someone posting something inflammatory, trolling, racism, sexism, homophobia, etc. Once something comes to the moderators' attention then it's up to us to decide if it really is spam or abuse, and deal with it as needed.

Flag: Report
  • You can send a message about a particular post to the moderators (in Reported Posts).
  • Use the Report button:
    • If you want your own post deleted. (if you have multiple duplicates, you only need to Report one of them!)
    • If you see something that a moderator should be aware of, but it's not Spam nor Abuse.

 




Points and Ranks and Badges


Points
  • Points are shown in your Profile.
  • Points are applied towards your Rank.
  • You can earn points for various things:
    • +1 when your post gets a + Reaction.
    • +2 when your post is Frontpaged.
    • +? when you earn a Badge.
  • You can lose points for a couple reasons:
    • -1 when your post is flagged by another user as Spam or Abuse. A moderator can reverse this if unwarranted, just contact us for a review.
    • -5 when your post is flagged by a moderator as Spam.
We don't use the point system to gate services nor award benefits. It's a simple forum feature that can add to the experience for some people.

More information about points can be found in the thread Reaction buttons added: Insightful, Awesome

Ranks

Ranks are a way to show off your contribution status to the community.

The ranks use a color palette based off our legacy color scheme and all the ranks are listed here.
  • Null/Vertex = dark gray because these are just for spam filtering.
  • Date ranks = blue.
  • Point ranks = brighter gray and increasingly greener. The color saturation roughly increases with higher ranks.
  • Mod = orange.
  • Admin = red.
  • Founder = white.
  • Polycount Sponsor = white.

Date ranks change into the named Point ranks after you reach 100 points. This way veterans aren't penalized right off the bat, and gradually move into the reputation ranks.

More information about ranks can be found in the thread Ranks by point count or by post count?

Badges

Badges are still a work in progress. See the thread Polycount badges?

 




Long Running Polycount Forum Threads


We have several prominent threads that are worth checking out.


 




Job Postings in the Polycount Forum


You're more than welcome to post available jobs at your studio, freelance gigs or if you're looking for help on a project. We have specific forums for these types of positions:

If it's an onsite full-time or part-time position in your studio, we'd love it if you could post it in the Full time/Part time work forum.

If you're offering paid freelance/remote jobs please use the Freelance Job Postings forum.

If you're an artist or studio advertising your availability for work please use the Artist Looking For Work forum.

If you're looking to pay artists but with delayed compensation please use the Royalties or Post-Launch Compensation Work forum.

If you're managing a project that needs help and is unpaid please post it in our Unpaid Work forum.

 




Terms of Service


You agree, through your use of this service, that you will not use this community to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you.

We at this community also reserve the right to reveal your identity (or whatever information we know about you) in the event of a complaint or legal action arising from any message posted by you. We log all internet protocol addresses accessing this web site.

Please note that advertisements, chain letters, pyramid schemes, and solicitations are inappropriate on this community.

We reserve the right to remove any content for any reason or no reason at all. We reserve the right to terminate any membership for any reason or no reason at all.

You must be at least 13 years of age to use this service.

For our full policies, please see our Terms of Service and our Privacy Policy.

Replies

  • polygobbler
    Offline / Send Message
    polygobbler polycounter lvl 5
    Hello Polycounters! 
    It's great to be here. My name is Vincent I am a student studying Computer Science and have been interested in 2d and 3d art for a very long time. I dont have much to show yet but hopefully with some time that will change. 
  • The_Troyzerk
    Offline / Send Message
    The_Troyzerk polycounter lvl 2
    Hello!

    I have started hand painting textures and would like some feedback , i was told this is a great place to start.

    Thanks!
  • vaksaa
    Offline / Send Message
    vaksaa polycounter lvl 2
    Hey all, my name is Saara. Sharing is caring, so I'd like to get and give feedback after passively lurking around and snooping at awesome work!
  • R.Tomasi
    Offline / Send Message
    R.Tomasi polycounter lvl 8
    Greetings Polycounters!
    I'm a recently graduate env artist looking to improve my work and connect with motivated people !
    I use polycount as a reference since 2012 and now I'd like to participate !
    Thanks for bringing this awesome community to life!
  • terminalnjai
    Offline / Send Message
    terminalnjai polycounter lvl 5
    Polycount community, well met!

    My handle is Terminalnjai and I'm hoping to showcase some of my 3D generalist work and get some feedback from my fellow creatives.

    I'm a graduate of The Art Institute of Washington (2013) and did a bunch of other things since graduation but now I'm ready to get back to my art. Thank you for your time.
  • satbir singh
    Offline / Send Message
    satbir singh polycounter lvl 7
    Hello Polycounters!
    I have done my Animation & Gaming Degree from Frameboxx Animation & Visual Effects.
    I am using Polycount Platform since 2015 & it was amazing experince with all of you guys.
    This platform is really so useful  for,  Art to any Technical talks. 
    I am so glad to be a member of this community.
    Thanks! Cheers.
  • Renin
    Offline / Send Message
    Renin null
    Hi all,

    I'm Ryan. I posted a super long intro thread regarding my life and career goals in the career section, but I guess I broke the rules because it seems to have disappeared without a trace. Anyways, I'm and indie game developer and I'm excited to be here. :)
  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    @Renin
     are you on TIG Source?
  • Renin
    Offline / Send Message
    Renin null
    @Brian "Panda" Choi
    I am now, is that a good community?
  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    @Renin
    Games like Fez originally posted their dev blogs there.
  • The_Troyzerk
    Offline / Send Message
    The_Troyzerk polycounter lvl 2
    Was told to post here to activate my account?

  • d4psa
    Offline / Send Message
    d4psa polycounter lvl 2
    Hello!

    My name is Tapio Terävä, and I'm an aspiring 3D artist from Finland. Online I go by the nick "d4psa".

    I'm just about to graduate from Kajaani University of Applied Sciences, after studying (on&off) Game Graphics there for almost 5 years.  My thesis on 3D game character creation was just published online, you can read it here if you're interested: http://urn.fi/URN:NBN:fi:amk-2017060111819  There is also a Google Slides presentation available, if you just want a quick overview of the contents of the thesis: http://goo.gl/k4nRj7

    Currently I'm performing my non-military service (Wikipedia) at the Oulu Game LAB, and will soon start applying for jobs at game companies, so I can start working in one as soon as I finish my service. Therefore, I'm now building up my portfolio, and thought it might be good to start posting my work here on Polycount, as I've been lurking here irregularly for years.

    Cheers!
  • pixelshuck
    Offline / Send Message
    pixelshuck polycounter lvl 4
    Hi, I'm a programmer, but have some interest in 3d modelling, now picking up Maya for low poly stuff.

  • Aerez
    Offline / Send Message
    Aerez null
    Hi all, longtime lurker here. Hoping to post a lot of stuff in the coming months/years.
  • Zante
    Hi all, I work with real-time 3D in an educational context but am also looking to branch out into the gaming industry through some side projects I'm running. Director of Virtual Autonomy
  • Antonio94
    Hi everyone! I'm Antonio and I'm mostly into PC games, especially RPG like Dragon Age Origins & Inquisitions (both are excellent, Origins has exciting story, Inquisitions with dragons slaying part), Witcher 3 (excellent story telling and exploration), Dark Souls (brutal, but fun... if I can progress), Persona 4 & 5 (just recently, and I'm in love with them).
    Currently I'm also working on a RPG maker game project. Though it's a 2D game project but I still think I need to learn more about designing (at least on paper). And so I hope to learn and share experience with you guys. Thanks!
  • Tosmo
    Offline / Send Message
    Tosmo polycounter lvl 3
    Greeting to all!

    I'm Tosmo, I'm new and I am looking to learn. I love concept art and design, and I am anxious to learn and expand my skills. Right now I am mostly a 2d artist proficient with Photoshop and Painter, and I steadily expanding into 3d software.

    I am looking for a community of artists who I can talk to and learn from, and in turn share whatever limited knowledge I have that could be helpful. I have been active in few forums and social networks for the last two years, but many of them seem like they have kinda dried up. Where I live I don't know any designers or creative types so I find it hard to get honest feedback and constructive criticism from a design point of view. I hope to find more thriving community.
  • Vlado1214
    Hello to everyone :)   after  many years in traditional painting&digital ¨ 2d  freelancing&making a living of it ¨ stuff ..   I finally decided to jump into 3d realm.  Polycount was always a place were I ,.. or  my first place to look at for wisdom or,..  after exploring   other  places/sites  I inevitably end . :) ..  
        I start learning modo not long enough to post something that worth  showing  here ..(unless I want to ashamed myself XD)  
        best wishes ,success and  regards to all ! 
          
  • Zeku
    Offline / Send Message
    Zeku polycounter lvl 4
    Hi everyone!! It's been a while since the last time I've entered here. I will become an active member of the comunity and I will look forward for your feedback. Also I'm trying to write everything right because english is not my native language... Keep up with the great work!
  • aanselmo
    Offline / Send Message
    aanselmo polycounter lvl 2
    Hi Polycounters, new guy here xD I never used forums too much before, but I see I have been losing a lot of good info and works here :)
    I'm a learning 3D artist, for characters and props

    Hope to spend good time here :D 
  • hildner
    Offline / Send Message
    hildner null

    Hi there people of polycount!
    I love video games, photography, sketching, learning and of course pizza.

  • RadicalBradical
    Hey guys! I’m Brad -- a Community Manager for Among Giants who’s working on Distortions, a story-driven musical psychodrama game for Steam! I'm new to the forums so I just wanted to say “hey” and hope to get to know the community. I’d be happy to answer any questions you may have. Thanks! :)
  • DefaultVonPine
    Hello, I'm Benjamin Hirth.

    I have just started learning 3d modeling and animation, and sill feel a little unworthy to be here.
    But I'll just have to get better.
  • madmax77
    Offline / Send Message
    madmax77 polycounter lvl 9
    Hi PEOPLE  = )  I would like to be part of  Polycount . Its great website .Marcin 
  • justsomeotherguy
    Greetings all, I'm a 3D artist in training. Hoping to be more active on here to break my introversion and get some motivation for doing more work. Haha.
  • Prabh
    Offline / Send Message
    Prabh polycounter lvl 8
    Hello Everyone here
    i am new on polycount 
    I am glad to see amazing artists here from all around the world.
  • apocalypse_meow
    Offline / Send Message
    apocalypse_meow polycounter lvl 4
    Hey everyone,
    I am Carmen and an arts student in Cologne. I love 3d art, especially environments, I am here to learn and connect with you guys. Thanks to everyone who is working on the polycount wiki! It's a great resource.
  • Fstain
    Offline / Send Message
    Fstain polycounter lvl 7
    Hello.

    Used to have an account back in '10. Left to do some stuff. Now I'm back with a better set of skills.

    :)
  • pixelslasher
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    pixelslasher polycounter lvl 5
  • Nathair23
    Offline / Send Message
    Nathair23 polycounter lvl 2
    Hi there!
    I'm Silvia and I love digital painting and 3D modeling. I'd love to be part of some cool projects involving 3d modeling and to meet new people here :)
  • Goncalo Torrinha
    Offline / Send Message
    Goncalo Torrinha polycounter lvl 3
    Hey everyone!
    I'm interested in 3D art in general but mostly environment art.
    I usually just browse the forums but created the account to see if I remember to start posting!
  • LateLateTwoyShow
    Hello all!
    my names Troy and i am a video game artist :)
    Hoping to show some of my work!

  • AFX0329
    Offline / Send Message
    AFX0329 null
    Hi All! My name is Adam, I am new to polycount. I spoke to an art director at a AAA studio that I work at and he basically said "if you want to improve, post your stuff to polycount". I would like to be an environment artist so that's the direction I am starting to take my portfolio. But I have a looong ways to go. Feel free to shoot any critiques you may have my way. I also look forward to seeing everyone else's work! 
  • kkoncie
    Offline / Send Message
    kkoncie polycounter lvl 4
  • Skinner3D
    Offline / Send Message
    Skinner3D polycounter lvl 5
    Heyo to all,
    My name is Nathaniel and I have been 3D modeling as a self taught hobby since 2003. I am trying to break into the actual industry and my wife directed me to this site. I figure it's a good place to network and learn. I guess I am primarily a hard surface modeler, but I have done some of everything.
  • pahood
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    pahood polycounter lvl 2
  • grinmoor
    Offline / Send Message
    grinmoor polycounter lvl 2
  • JorrieBolton
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    JorrieBolton polycounter lvl 5
    Hey Polycount!

    Making a post here so I can become an official Polycounter~
  • mvdrocco
    Offline / Send Message
    mvdrocco vertex
    Hello! 
    Generalist here, couldn't choose between characters, lighing and shaders if I had to. 
    Time to stop lurking and start contributing :) 
  • DexterityArt
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    DexterityArt polycounter lvl 3
    Hello Polycount! 
  • WolfMaskMan
  • JamesSummers
    Hello everyone!

    My name is James Summers. I started my 3D journey at Full Sail University (2010-2011). During my time at Full Sail, I had the opportunity to learn different disciplines of 3D, such as, modeling, rigging, lighting, texturing and animation. I really wanted to learn more about animation, so I made the decision to join Animschool ( 2013-2014). During my time at Animschool, I gained a deeper understanding of animation, rigging and was introduced to game animation. After AnimSchool, I spent a year working on my first demo reel (2015-2016). 

    Currently, I am working on my second demo reel. I am always looking for opportunities to grow in my craft.
  • Shadespirit
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    Shadespirit polycounter lvl 4
  • proto93
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    proto93 polycounter lvl 4
    Hello everyone. My name is Miguel and I am new to 3D in general.  I only have about a month of experience. I will give a TLDR at the beginning if you wish to skip my story. I want to learn about creating 3D characters. My current plan is to get familiar with the programs Maya, Topogun, Zbrush, Substance Painter, and Marmoset. I have a basic idea of how they function but still have a long way to go. At the moment I am thinking about taking the 3D character course from the 3D CGAcademy https://3d.cgmasteracademy.com/programs/character-arts-program-updated/

    Does this seem like a good place to begin my character creation journey? Please give advice on the best places to learn about this. I want to maximize time/gain. I have purchased courses on udemy in the past that taught bad practices so I figured this time it would be better to ask from more experienced people. I am willing to invest money for education. Thank you for your time.

    Ok so here is the extra info. I have been interested in 3d work for many years now. However I ended up going to college to pursue a different career. Now that I am stable with a job and life I find my interest returning. Due to time constraints I have decided to limit my scope to characters. I am just fascinated by designing and looking at good topology. I am an overwatch fan and have spent hours just staring at the models and different skins. I want to be able to create things like this some day. Below is an image of my first project. I did this before deciding to limit my scope to characters




  • Goco
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    Goco triangle
    Hello,

    Long time viewer, and now finally the member. Modeling in 3D a few years now with passion in industrial hard surface modeling.

    Cheers, 
  • vindad_14
    Hi all. I am new here. i have a graphic design background, i use corel x16 and photoshop and other programs. My son and i would like to start building / making a small video game. But we don't know what programs are available or what to start with. I have heard of Blender and C++, but don't know what's a good program for beginners. Any suggestions would be appreciated.
    Thanks For Your Time.
  • muk1
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    muk1 null
    Hi!

    I'm Aaro and a relatively long time lurker here at polycount. Maybe some day in a near future I'll post something even more than just an introduction post. :)
    I am interested in all things 2d & 3d (and beyond) but right now my main interest is material creation using Substance Designer.

    My website - here I'll post some WIP stuff & things
    And here is my ArtStation page
  • AdamSimons
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    AdamSimons polycounter lvl 5
    Hi I'm Adam.
    I'm an Australian 2d artist, been lurking here on and off for years and want to start posting.
    one of my goals this year(not much of it left) is to become a cyberpunk noman rockwell and get to grips with a workflow for making my own reference in 3d.

  • sacboi
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    sacboi godlike master sticky

    vindad_14 said:

    Hi all. I am new here. i have a graphic design background, i use corel x16 and photoshop and other programs. My son and i would like to start building / making a small video game. But we don't know what programs are available or what to start with. I have heard of Blender and C++, but don't know what's a good program for beginners. Any suggestions would be appreciated.
    Thanks For Your Time.

    Hi there, welcome aboard:

    In answer too your question, I'd recommend starting with Gamemaker which is pretty much geared towards those seeking a soft entry into gamesdev. So really no need learning how too code or learn DCC (Digital Content Creation) workflows for now, cos everything is bundled in this one app. Also comes wiith it's own visual logic system (GML) just the first step creating fun interactive experiences. Anyway have a look, see what you think, perhaps even download the free trial if you like and test it for yourself.

    Cheers.

  • displacedinvader
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    displacedinvader polycounter lvl 3
    Hello there!
    I want to become a part of the great Polycount community! Finally!
    I've been working in the game development industry as a 3D Artist for seven years. Specialize in modeling real-time characters.
    In my spare time I develop my own game on Unity and improve my skills in digital sculpting, substance painter texturing, C# scripting and so on.
    Nice to meet you all!
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