Figured I'd drop this little tutorial I made for creating a plane for tileable sculpting using wrap mode bounds in zbrush. Its nothing new but I figured some might find it useful. http://www.youtube.com/watch?v=Wu_p-l9TMjY
Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k bricks after decimation, arranged them back in max over the grid replacing old boxes, first bake in xnormals, fired the AO into zbrush on a subbed plane /polypaint to texture, so I could use it as a detailed grout guide, 2nd level of detail sculpted, combined normals, then while texturing auto normed a tiled concrete texture to fine details, made the spec and gloss then a wee bit of grunge for variation.
its all being done to advance my workflow on modular buildings.
Overwatch Fan Art, design based loosely off of Torbjorn's weapon set from in-game. This High Poly was modeled in Maya, rendered in Marmoset Toolbag2, and plan on taking this to an in-game LP at some point as well.
Hey I think you need to enlarge the chin of Tom. I did some simple liquify test. I know it will not relate to shapes in 3d, but maybe it will help. Ofc if you agree.
So much talent in here ! FALLOUT prop here, I've done for a challenge with a friend, sharing this piece on Polycount as well. I will release Tutorials on the modeling process...
MATHEW O - that is already looking sharp Slice of the Silent Hill 4 apartment created for fun and to get better acquainted with the Spec/Gloss workflow
Replies
I also put together a quick Marmoset presentation of the boombox and cassette assets:
Marmoset viewer HERE.
Crits and comments welcome!
http://polycount.com/discussion/160273/xmen-infi90s-funzies#latest
Drizzt Do'Urden, re-imagined. Polished a few things.
It's a try for a Xenoqueen of some bluish alien race, not too much attachement here.
Xpost from my thread
You can find the thread here: http://polycount.com/discussion/156105/sci-fi-arctic-research-base
Zbrush
A few of the assets...
More here, including demo videos https://www.artstation.com/artwork/zz3vL
Check out more pictures here.
Pack: https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/cybertech-drone-pack-10-low-poly-textured-models
Solo: https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/drone-v9-cybertech
Turbosquid solo: http://www.turbosquid.com/3d-models/3d-model-drone/978858
http://www.youtube.com/watch?v=Wu_p-l9TMjY
Some progress junk in MD:
Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k bricks after decimation, arranged them back in max over the grid replacing old boxes, first bake in xnormals, fired the AO into zbrush on a subbed plane /polypaint to texture, so I could use it as a detailed grout guide, 2nd level of detail sculpted, combined normals, then while texturing auto normed a tiled concrete texture to fine details, made the spec and gloss then a wee bit of grunge for variation.
its all being done to advance my workflow on modular buildings.
https://share.allegorithmic.com/libraries/987
by DeadSlyg's concept http://deadslug.deviantart.com/art/Little-team-544790423
It's also in PDF form. Free Gumroad download HERE
FALLOUT prop here, I've done for a challenge with a friend, sharing this piece on Polycount as well. I will release Tutorials on the modeling process...
more on my Imgur
This is WIP in UE4
MATHEW O - that is already looking sharp
Slice of the Silent Hill 4 apartment created for fun and to get better acquainted with the Spec/Gloss workflow
Been working on this girl for the past two weeks or so. Getting back into ZBrush and PBR.
thread here
Likeness updates... Thanks for the feedback.
Wood
http://shop.bitgem3d.com/collections/textures/products/texture-pack-14
Ground
http://shop.bitgem3d.com/collections/textures/products/texture-pack-13
to see more check my artstation:
https://www.artstation.com/artwork/DYPeG
Check him out on Sketchfab!