Figured I'd drop this little tutorial I made for creating a plane for tileable sculpting using wrap mode bounds in zbrush. Its nothing new but I figured some might find it useful. http://www.youtube.com/watch?v=Wu_p-l9TMjY
Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k bricks after decimation, arranged them back in max over the grid replacing old boxes, first bake in xnormals, fired the AO into zbrush on a subbed plane /polypaint to texture, so I could use it as a detailed grout guide, 2nd level of detail sculpted, combined normals, then while texturing auto normed a tiled concrete texture to fine details, made the spec and gloss then a wee bit of grunge for variation.
its all being done to advance my workflow on modular buildings.
Overwatch Fan Art, design based loosely off of Torbjorn's weapon set from in-game. This High Poly was modeled in Maya, rendered in Marmoset Toolbag2, and plan on taking this to an in-game LP at some point as well.
Hey I think you need to enlarge the chin of Tom. I did some simple liquify test. I know it will not relate to shapes in 3d, but maybe it will help. Ofc if you agree.
So much talent in here ! FALLOUT prop here, I've done for a challenge with a friend, sharing this piece on Polycount as well. I will release Tutorials on the modeling process...
MATHEW O - that is already looking sharp Slice of the Silent Hill 4 apartment created for fun and to get better acquainted with the Spec/Gloss workflow
Part of a school assignment I'm working on. Still need to make new materials for the lower part of the wall and the trim, as those are only placeholders at the moment!
Finally my scene is coming out, but still a lot of prop and assembling work to do. Almost textured everything in Substance. Rendered in Unreal 4.10. And thanks Titus Lunter for letting me use his concept.
Replies
Zbrush
A few of the assets...
More here, including demo videos https://www.artstation.com/artwork/zz3vL
Check out more pictures here.
Pack: https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/cybertech-drone-pack-10-low-poly-textured-models
Solo: https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/drone-v9-cybertech
Turbosquid solo: http://www.turbosquid.com/3d-models/3d-model-drone/978858
http://www.youtube.com/watch?v=Wu_p-l9TMjY
Some progress junk in MD:
Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k bricks after decimation, arranged them back in max over the grid replacing old boxes, first bake in xnormals, fired the AO into zbrush on a subbed plane /polypaint to texture, so I could use it as a detailed grout guide, 2nd level of detail sculpted, combined normals, then while texturing auto normed a tiled concrete texture to fine details, made the spec and gloss then a wee bit of grunge for variation.
its all being done to advance my workflow on modular buildings.
https://share.allegorithmic.com/libraries/987
by DeadSlyg's concept http://deadslug.deviantart.com/art/Little-team-544790423
It's also in PDF form. Free Gumroad download HERE
FALLOUT prop here, I've done for a challenge with a friend, sharing this piece on Polycount as well. I will release Tutorials on the modeling process...
more on my Imgur
This is WIP in UE4
MATHEW O - that is already looking sharp
Slice of the Silent Hill 4 apartment created for fun and to get better acquainted with the Spec/Gloss workflow
Been working on this girl for the past two weeks or so. Getting back into ZBrush and PBR.
thread here
Likeness updates... Thanks for the feedback.
Wood
http://shop.bitgem3d.com/collections/textures/products/texture-pack-14
Ground
http://shop.bitgem3d.com/collections/textures/products/texture-pack-13
to see more check my artstation:
https://www.artstation.com/artwork/DYPeG
Check him out on Sketchfab!