@Zaphk Very cool sculpt! @Skuld That scuplt is so nice. I like it! @Juju Very nice! I just notice the sharpness on the part of the lowermouth towards the chin, but still very cool. MarmosetViewer ArtStation
Hi guys! So I decided to practice on making game props. (because I failed an art test )
This was a study for PBR workflow, next-gen quality, and hard-surface/inorganic modelling. Fist time on using substance painter- All I can say that it is a great tool!
Comment and critiques are much appreciated. hope you like it. cheers!
Been working on this for a while will be a real time version as well ass one for offline rendering. Working on the door right now, rendered in Cycles in about 12 minutes.
CHEMOTOLEDO - Awesome Croc man, really, really like it!
Just been plugging away at the War Rig, outside almost done, gotta do a few rags, flags, gun turrets, make a few props to decorate the inside of the cabin, and a machine gun to plop on top! that wont take...long.... Q_Q Then need to check continuity between different materials, few blends i really dislike, and wibble up some of the body in places, a lot of feedback that things are too neat. Anyways feedback and crits always welcome!
Saw your tutorial earlier today, looks great! How are you liking 2.0? I thought 1.0 was super slow with photoshop, and the layering was very messy, especially if someone else will be touching your source files later on. Did they improve on that?
Here is my first work with Quixel Suite 2.0! I am really loving this program so far, the better performance on my system alone is making it a blast to work with!
Built a vintage generator for an upcoming project. Anyone here more mechanistically savvy spot any glaring problems with the design that would affect believability?
Replies
Love her face-expression :,D But I think the valley-path between the "mountains" is a bit too straiht
@Skuld That scuplt is so nice. I like it!
@Juju Very nice! I just notice the sharpness on the part of the lowermouth towards the chin, but still very cool.
MarmosetViewer
ArtStation
Hi guys! So I decided to practice on making game props. (because I failed an art test ) This was a study for PBR workflow, next-gen quality, and hard-surface/inorganic modelling.
Fist time on using substance painter- All I can say that it is a great tool!
Comment and critiques are much appreciated.
hope you like it. cheers!
Been working on this for a while will be a real time version as well ass one for offline rendering. Working on the door right now, rendered in Cycles in about 12 minutes.
- decals
- small lights
- front part re-modelled
Just been plugging away at the War Rig, outside almost done, gotta do a few rags, flags, gun turrets, make a few props to decorate the inside of the cabin, and a machine gun to plop on top! that wont take...long.... Q_Q Then need to check continuity between different materials, few blends i really dislike, and wibble up some of the body in places, a lot of feedback that things are too neat. Anyways feedback and crits always welcome!
You can check out my day to day progress/struggles on my blog http://lewislabram.blogspot.co.uk/
Playing around with Substance Designer:
http://www.youtube.com/watch?v=mZUDm93rg4A
heres some machinen krieger for you all
check out my thread for more : http://polycount.com/discussion/161573/machinen-krieger-falke-jet-fighter#latest
Dropping some progress for my hard surface project:
More shots and Marmoset Viewer in this thead: http://polycount.com/discussion/161582/fallout-new-vegas-fan-art-build-mass-with-sass?new=1
https://youtu.be/tpQBDyenOwQ
https://youtu.be/iRGT3-YIhbA
You can check out more of it in my artstation:
https://www.artstation.com/artwork/Z0Kyw
http://polycount.com/discussion/145608/cyborg-assault-swat-woman?new=1
The thread of destiny:
http://polycount.com/discussion/161102/dystopian-guy#latest