Hello Polycount, iam new here so i want to say hello. I know this forum for a long time but i was just reading posts and watching the whole bunch of cool artworks here. Iam working on this little red guy at the moment in 3dsMax for playing around with UnrealEngine4. Some parts are stil blockouts like the weapon systems.
awesome. move that hi-hat a little closer to the snare and get some more light in the back shot where the drums are too dark. I wanna see detail:) Great work man.
My current project is Ifrit from Final Fantasy. The body is mostly done, working on the face and horns at this moment. I would of course highly appreciate some constructive criticism :-)
By the way, the face and torso are currently two different subtools (temporarily of course), which is why the neck looks so weird.
Character based on one of Randy Bishop's drawings. It's something between sketch and finished work. You can find Marmoset Viewer version on Artstation: https://www.artstation.com/artwork/8vNJn
I created a small environment in UE4. This was my first time creating foliage and I'm not super happy with the result, so if anyone has tips feel free to share! You can see more pictures here : https://www.artstation.com/artwork/lEPZO
PS.: I'm also still looking for an internship position for February '16
Long time no see guys!
@siraniks That's looking rad man! Those treads are sweet! I've been working on a post apocalyptic scene for a couple weeks, here's some quick shots.
Always inspirational coming here. I started making this lovely lady based on Max Grecke's concept before halloween. Had to travel so decided to finish it when I got back. You can find the original concept here. Clay and wires here.
Work in progress anatomy practice. Mostly worked on legs and lower torso area for now. Its super dificult for me to beand my head around this. I want her to feel fit and femine. If anyone spots something weird going on those areas please let me know : )
Working on a set of Mandalorian Armour as a person project in between University assignments. Base mesh made in Maya, with all the maps created in Substance. CC very welcome.
Replies
Alter I created for a larger cathedral scene. Rendered in Marmoset Toolbag 2.
Marmoset viewer file scene: https://www.artstation.com/artwork/8vqPm
Don't mind the hair they're temporary.
For the World at War community Mod.
Marmoset renders to come soon.
https://sketchfab.com/models/403b09be416a425c9781100732d7a572
Regards, Paweł.
More can be viewed here: https://www.artstation.com/artwork/q0Gry
This is my 1st post.I am working on this for my won portfolio, hope like it .....
work in progress...
work in progress...
work in progress...
Dark Souls Fan Art ~12k triangles
More images here
https://www.artstation.com/artwork/8vq2Q
Another Wicked Witch Night by joseguilherme on Sketchfab
My current project is Ifrit from Final Fantasy. The body is mostly done, working on the face and horns at this moment. I would of course highly appreciate some constructive criticism :-)
By the way, the face and torso are currently two different subtools (temporarily of course), which is why the neck looks so weird.
You can find Marmoset Viewer version on Artstation:
https://www.artstation.com/artwork/8vNJn
edit: ALL your stuff is rad!!!!
I found this image by BRAT_777 (http://www.conceptart.org/forums/showthread.php/123857-gt-Brat_777-lt) a few years ago and always wanted to put my own spin on it...problem was I never really knew what THAT spin was. Well for better or worse I guess I found a spin.
Let me know if the image is too dark...my posts always seem a bit too dark.
here is the original...
and here is where I took it.
Thanks everyone.
I created a small environment in UE4.
This was my first time creating foliage and I'm not super happy with the result, so if anyone has tips feel free to share!
You can see more pictures here : https://www.artstation.com/artwork/lEPZO
PS.: I'm also still looking for an internship position for February '16
https://www.artstation.com/artwork/xdQ2X
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@siraniks
That's looking rad man! Those treads are sweet!
I've been working on a post apocalyptic scene for a couple weeks, here's some quick shots.
thread here:
http://polycount.com/discussion/160890/long-term-personal-project-return-to-shadow-moses
Mad Men
Finished Don Draper head bust for a 3d print miniature commission work.
https://www.artstation.com/artwork/9BrGQ
https://www.artstation.com/artwork/Y8903
https://www.artstation.com/artwork/5eDoP
Here's how it looks in Toolbag / Painter:
Some more shots are on its Artstation page: here.