-lychee- wrote: »
Salem Gamorrah, wow, This is a very nice sculpt, especially for your first try! I like the folds of the eyes and the skin details on the chin. I think it would be good if you flatten the border of the shirt and define the shape of the collar a bit more. Then it will look even more realistic.
But great job so far. I´m looking forward to the next update.
Thanks for the feedback, I've not received much! I will definitely keep working on the clothes. In my reference photo there are also small white seams along the edge of the collar and such, so I've got stuff to do. I've started polypainting now, taking some getting used to but here he is thus far! A ways to go yet. Tomorrow I will learn how to make realistic eyes too.
I'm a bit scared of all the rendery type stuff, not good at technical parts...
karynatrychyk wrote: »
Here is my attempt to make maroccan tiles in Substance Designer.
walkonsky wrote: »
I see yours and I raise you mine:
completely procedural in substance designer. not sure if i like the sand yet. critique please?
skankerzero wrote: »
Testing animation again with proxy vfx.
[sketchfab]6450dea7d2fc4afba7a9b37090de5811[/sketchfab]Joseph - Mechknight Chronicles -magic attack by whiteboxninja on Sketchfab