great job on the girl Funky Bunnies!
super cute jarsef! loving her lips and nose
this is stunning Juju, one of my favorites of Loish's work too
nice job on the textures AntonioNeves!
this is the retexture I started a few months back and put aside, I really loved working with the colors and decided to finish it!
colors inspired by Ruan Jia!
Hey everyone!
Nice work here. I'm new to 3D stuff so please tell me what ya think of this. I did it in MODO and photoshop. It's my mod for Wraith King.
[SKETCHFAB]3a885ae3285f4ee4b53b664b0cb19815[/SKETCHFAB]
This is a character bust that Iยve been working on for a while. Having only uploaded 3D weapons in the past, I thought Iยd try my hand at something with a bit more life. Like my other work the main focus is on the hand drawn textures rather than the modelling itself.
Modelled in Maya, textured in Photoshop.
I also tried rendering it in Marmoset viewer and I think it turned out pretty nice - https://goo.gl/dHyYRo
Been trying to photoscan a non organic and complex model.
This was much harder than classic scan. Much work had to be done to remove the lighting and it still isn't perfect.
Still it isn't so bad, I wouldn't have expected to get this when I first started playing with photogrammetry.
making some assets after a long break of programming / UI only for my game
(old 55ยฐ angle)
35ยฐ angle really seems the way to go, the old 55ยฐ sucks hard in retrospect
Didnt go for the 35.264ยฐ ISO angle as it results in a 64x111 format, while 35ยฐ
results in 64x112 +- which can be divided by 8 in case anyone is on that subject
not really happy with the likeness in the end, it could've been pushed more, but i limited myself to two days for this project. likeness is jon bernthal as punisher.
[SKETCHFAB]3a885ae3285f4ee4b53b664b0cb19815[/SKETCHFAB]
This is a character bust that Iยve been working on for a while. Having only uploaded 3D weapons in the past, I thought Iยd try my hand at something with a bit more life. Like my other work the main focus is on the hand drawn textures rather than the modelling itself.
Modelled in Maya, textured in Photoshop.
I also tried rendering it in Marmoset viewer and I think it turned out pretty nice - https://goo.gl/dHyYRo
Hi there I am a 3D modeller trying to get to grips with basic level creation using UE4, I have got the hang of dynamic textures, but now need some help on editing sky boxes, I want a much darker & star version of the existing one, if anyone could link anything that could help I would love you long time.
Here is a link to my site where you can see some renders of the scene as it is at the moment. https://beddowsdesign.carbonmade.com/
I'm still having some minor troubles with rendering though. In case someone of you knows about rendering in UE4, then please head over to the thread and share your wisdom!
Hi guys, this is a fanart I made of Matthew McConaughey as Detective Rust Cohle from the series True Detective, Season 1, to study likeness and create a next-gen game character. Hope you like it!
Replies
I LOVE THIS PIECE AWESOME JOB
super cute jarsef! loving her lips and nose
this is stunning Juju, one of my favorites of Loish's work too
nice job on the textures AntonioNeves!
this is the retexture I started a few months back and put aside, I really loved working with the colors and decided to finish it!
colors inspired by Ruan Jia!
flat and wires on ArtStation:
[SKETCHFAB]531c79b74b924d349127fb83d87dfa41[/SKETCHFAB]
Wow! You really caught the Loish feel. Nice!
I'm currently making a space station, having some issues with the sense of scale, I think.
Nice work here. I'm new to 3D stuff so please tell me what ya think of this. I did it in MODO and photoshop. It's my mod for Wraith King.
[sketchfab]e4da22dd68ed41aeaa14d65c002cc8ba[/sketchfab]
Skullsword TEST by JamesLoyMartin on Sketchfab
https://www.artstation.com/artist/jamesloymartin
Modeling in Maya and ZBrush. Textureed in Substance Painter.
This is a character bust that Iยve been working on for a while. Having only uploaded 3D weapons in the past, I thought Iยd try my hand at something with a bit more life. Like my other work the main focus is on the hand drawn textures rather than the modelling itself.
Modelled in Maya, textured in Photoshop.
I also tried rendering it in Marmoset viewer and I think it turned out pretty nice - https://goo.gl/dHyYRo
Done another teeny diorama
[SKETCHFAB]7366cf1dc7754770b94293332aa75ff8[/SKETCHFAB]
This was much harder than classic scan. Much work had to be done to remove the lighting and it still isn't perfect.
Still it isn't so bad, I wouldn't have expected to get this when I first started playing with photogrammetry.
That's a great scene! I love it.
(old 55ยฐ angle)
35ยฐ angle really seems the way to go, the old 55ยฐ sucks hard in retrospect
Didnt go for the 35.264ยฐ ISO angle as it results in a 64x111 format, while 35ยฐ
results in 64x112 +- which can be divided by 8 in case anyone is on that subject
i'll have full timelapse uploaded, soon.
Managed to grab some time here and there to finish this piece.
more shots on my xpost
cheers
Hella cool!!
Artstation Link
more shots
Cheers!
Finished this up, thanks to everyone who helped out along the way!
You can view it in marmoset on Artstation: https://www.artstation.com/artwork/zoonoid-s-cute-girl
Based on Oliver Odmark awesome concept/sketch
http://www.oliverodmark.com/uploads/5/6/0/1/56011811/5310495_orig.jpg
quarter view
Hi there I am a 3D modeller trying to get to grips with basic level creation using UE4, I have got the hang of dynamic textures, but now need some help on editing sky boxes, I want a much darker & star version of the existing one, if anyone could link anything that could help I would love you long time.
Here is a link to my site where you can see some renders of the scene as it is at the moment.
https://beddowsdesign.carbonmade.com/
I'm still having some minor troubles with rendering though. In case someone of you knows about rendering in UE4, then please head over to the thread and share your wisdom!
Updated my Alien Scanner's textures.
awesome stuff all over the place !
on my side, new project, new challenge
cheers
full thread of this project here
love the arm, hand and finger mesh! really has volume to it, hardly ever see that
looks very fun to pose dem fingers!