Thanks, YBourykina, great textures. Thanks, modebloggen. Awesome work in this thread as usual. Too many to mention but Mafubash, Kend and Anxious Tiger...awesome!
Here's a downtime speed sculpt I did after work. Concept by Randy Bishop.
Cross post of my work on the Arctic hub world for my game Bears Can't Drift!?
Check out the thread here http://www.polycount.com/forum/showthread.php?t=142745&page=10
Also as a thanks to the polycount community I'm going to be giving out keys to my top 10 pick of the next Monthly round up and I will occasionally be posting keys up on my thread as well
Doing a bit more work on my HL2 apartment scene! Fun stuff. Textured everything so far just in Substance Designer. Moving on to using Painter for stuff after an incredible demonstration by NicholasW at work today!
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Anyway here she is, with a shameless crosspost.
http://www.polycount.com/forum/showthread.php?p=2336658#post2336658
highpoly with procedural materials. blender.
Here is something I've been chipping away on for a while now...
Ed
You can also check it out in 3D over here: https://www.artstation.com/artwork/hogger-48a46ac8-aa6e-44a0-9ca5-00ca5f0781cf
Project thread here http://www.polycount.com/forum/showthread.php?t=156189
I finished this up today. The design is by Cory Loftis.
Just a screen grab. Heavy work in progress. I suck at renders.
Lighting test for my next illustration.
Some things for Infamous: Second Son, and some personal things. Updated my folio on Art Station.
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@MadGunslinger This is crazy good. Great job !
Here is what I worked on these last days, concept by Tyson Murphy:
More shots here : https://www.artstation.com/artwork/tribal-girl-sculpt
Some frequently used stuff.
Added some ropes and cloth work!
I'm still looking for critique over on my thread:
www.polycount.com/forum/showthread.php?t=155288
[ame]https://www.youtube.com/watch?v=1ajbfIRZApI[/ame]
This is my first attempt at photo realism. It sucks, but I feel like I'm getting better bit by bit. It's my dad by the way!
Now I have to do all the unwrappy retoppy type stuff and make a million maps. I'm really bad at technical stuff, but I'll do my best...
I'd like some feedback please.
Here's a downtime speed sculpt I did after work. Concept by Randy Bishop.
(https://www.artstation.com/artwork/gaming-basement-wip)
xpost from my thread here: http://www.polycount.com/forum/showthread.php?t=148390
Check out the thread here
http://www.polycount.com/forum/showthread.php?t=142745&page=10
Also as a thanks to the polycount community I'm going to be giving out keys to my top 10 pick of the next Monthly round up and I will occasionally be posting keys up on my thread as well
I've made a thread here:
http://www.polycount.com/forum/showthread.php?p=2337117#post2337117
This came out great Tim! It really fits the HotS style! Make's me want to make a hero now too
Crossposting from my thread.
http://www.polycount.com/forum/showthread.php?t=154959
Almost done with the sculpt of my dragon
Thanks Eddie!
Btw awesome work!
Don't know your dad but your sculpt seems good to me.
@Tony Green
Great hair and shirt folds !
@Sukotto
Cool sculpt. How do you plan to texture it ?
WIP Post: http://www.polycount.com/forum/showthread.php?t=156218
Next wil be the underbarrel shotgun/granate launcher