Jonas that is incredible! How do you even begin to create such a fantastic texture? I'm a complete novice at texture making at the moment and would love to one day make things of this caliber.
Hi guys, this is a fanart I made of Matthew McConaughey as Detective Rust Cohle from the series True Detective, Season 1, to study likeness and create a next-gen game character. Hope you like it!
I've been taking a lot of pictures for photogrammetry during my holidays.
Here are the first three that I processed, a typical Icelandic ground and two hawaiian lava flows.
Textures are 4096² both tileable and Physically Based.
Here's a Real-time Scifi Hallway that was projected on some stage screens during an electronic music event. (: I made everything in Modo + Quixel Suite +UE4 and recorded matinee sequences in ue4.
Figured I'd update everyone with some of my newest work. Technically this is suuuuper under NDA, but I'd figure I'd give leak it here on the interwebz for all the nerds out there. Good thing we aren't up against crazy deadlines here at work or anything, otherwise I might start going a little crazy. Cheers.
@Jhoythottle: He's adorable and I love the spec on the wood on his bow.
Still working on this, have to do some detail work on the ledges and decorative bits of the buildings and windows and possibly throw in some more props.
3 Attachements left : Rear Sight, EO Tech and the DBAL Laser Block, then the Whole Weapon is LowPoly. Also i must figure out what is the best way to Texture the Whole Weapon in one unique look. Maybe by using the same SmartMaterials in Painter. Well, we will see.... Please give no attention to the Texture at the moment. UE 4 Render:
Was in the lowpoly thread but it became to much to pass for lowpoly and now there is no limits.
My 1st optimus is there though, going to remake it so it can transform like this guy does now:
Still got to clean things up but the general idea is in there, will make a thread when I get around to sorting everything out, Enjoy.
Love the animations, sloz i am jelly.
Updates looking good hottie, so sword in the stone still for me, a good thing.
Can't get to everyone but amazing works peeps.
I never had any intention of finding this .But this morning I remebered I did a tut for cgtutsPlus about rigging a voodoo doll .Man what was I thinking on that one .But I thought the rig sucked at the time .Turned out its actually pretty decent and I fixed it today .Not sure If I am going to release it .
Made this roof tile material tonight in Substance. Modelled in Max but textured from scratch in Designer. This was a fun material to make and I got a couple of generic materials out of it; terracotta ceramic, and a mossy material.
Finally finished my first ever hand-painted model! I'm quite happy with it, but I know it could be a lot better. I just have to keep practising over time
Replies
https://www.artstation.com/artwork/hdfgfg
I'm currently working on a video game, and would like some feedbacks.
[ame]www.youtube.com/watch?v=ORP7HK9Jz8E[/ame]
Probably a Kickstarter coming soon
You can follow mah game on Twitter And Facebook
Thanks a lot Guys!
working on a sci fi prison since 4 days. completely untextured so far. today i did a cheap volume light solution (like remember me).
Here are the first three that I processed, a typical Icelandic ground and two hawaiian lava flows.
Textures are 4096² both tileable and Physically Based.
Left MB rotates,
Scrolling zooms,
Right MB pans.
Space scene, first draft. Aiming for a Chris Foss/Syd Mead-ish book cover feel.
Link goes to browser 3D viewer, image is just an in tool screencap of the same thing.
as someone kindly pointed out to me... i posted in the wrong thread... lololol
but awesome work as always everyone =D really sweet stuff
Figured I'd update everyone with some of my newest work. Technically this is suuuuper under NDA, but I'd figure I'd give leak it here on the interwebz for all the nerds out there. Good thing we aren't up against crazy deadlines here at work or anything, otherwise I might start going a little crazy. Cheers.
Here is what I have been working on, nearing completion.
I got reference for this guys from this artist's concept:https://www.artstation.com/artwork/titansgrave-the-hellion-alpha
Heres MY work:
Still working on this, have to do some detail work on the ledges and decorative bits of the buildings and windows and possibly throw in some more props.
https://www.artstation.com/artist/denzzil
http://www.polycount.com/forum/showthread.php?t=144106&page=4
Artstation: https://www.artstation.com/artwork/steve-buscemi-8de8d206-c083-473e-a613-d0b946af0c78
Based off http://arsenal21.deviantart.com/art/Andarius-the-Damned-156510703?q=boost%3Apopular+world+of+warcraft&qo=471
Project thread http://www.polycount.com/forum/showthread.php?t=156189
other animations you can see here gallery
My 1st optimus is there though, going to remake it so it can transform like this guy does now:
Still got to clean things up but the general idea is in there, will make a thread when I get around to sorting everything out, Enjoy.
Love the animations, sloz i am jelly.
Updates looking good hottie, so sword in the stone still for me, a good thing.
Can't get to everyone but amazing works peeps.
texture is done
hope you'll like it !
I've just spit out an idea that was resonating in my head for a while:
Marmoset Viewer
Still Texturing. This time I finished my Bracelet.
i might wanna change those horrible topology btw
armchair :
Here is a sample video of it .
[VV]136625042[/VV]
Feedback wanted
http://www.polycount.com/forum/showthread.php?t=155815
[ame]https://www.youtube.com/watch?v=TAyH90IgU-M[/ame]
WIP 6
For my City 17 scene:
http://www.polycount.com/forum/showthread.php?t=156228&page=2
Reaaaally cool guys, can't wait to see more !
Devblog bookmarked
498 Triangles.
Gonna try to make it look realistic. Playing around with wrinkles & muscles still.
Concept art by Warner Bros.
More info and images here!
Heres a quick mace I did its 840 Triangles.