TheAxiom wrote: »
I'm working on a character of myself as an alter ego of Gordon Freeman, using a mix of hard surface modelling and organic sculpting to further improve my skills.
High poly head
Purge117 wrote: »
Almost the end of the year so I though I'd sneak this one in here.
First actual attempt at an in game model with maps. Please feel free to crit
Firebat wrote: »
New work made for Get Even.
Head model based on scan and rendered in v-ray.
Concepted by collab with Tomasz G
the moik wrote: »
todays sculpt (approximately 7 hours of work gone into this)
Lextripper wrote: »
Preview of my little script that should speed this tedious and common process up a bit.
heavily inspired on Shon Mitchell's maya's version which you can find here:http://shonmitchell.blogspot.be/
will release this for free with extra functionality soon.
smedjeback wrote: »
Here is a project that I have been working on in my spare time. I took a while to finish and I can still find things that I want to improve but I have to call it "done" to be able to start a new project. It's an abandoned NYC Diner inspired by my favorite game "The Last of Us" and other post apocalyptic games and movies.
codyaq2 wrote: »
My latest likeness attempt, let me know if you guess who it is please. I included some of my incremental file saves to show progression.
Tetranome wrote: »
Temporary trees until I figure out how to get a nice tree done